1 Variations on Rockdodger 0.5.3
3 VoR is a quick action game where you drive a space ship and try to avoid
4 crashing into rocks. Current information about vor can be found on the
5 homepage: http://jasonwoof.org/vor
7 See INSTALL for instructions on building, running and installing.
9 VoR is released under the GNU GPL -- see file COPYING for details.
11 Jason Woofenden and Josh Grams like Rock Dodgers
12 (http://spacerocks.sourceforge.net/) very much: both playing it and hacking on
13 it. VoR is the result. It is currently based on the rockdodger 0.4.2 codebase,
14 with quite a few modifications, both user-visible changes and internal
15 technical improvements.
17 Available for download from http://qualdan.com/vor/
19 Note: This is a fairly hard game, intended to be a quickie game for when you
20 want to kill a few spare minutes. For reference, my best time [Josh Grams] is
21 about 2 minutes in version 0.3. I'm not generally very good at video games, but
22 I have been playing this one for quite a while now.
24 Changes from Rock Dodgers
29 * another attempt at fixing the x86 crashes.
30 * made valgrind happy.
33 * another attempt at fixing the x86 crashes.
36 * another attempt at fixing the x86 crashes.
40 * tweaks to engine and explosion graphics and new font
43 * Rocks now bounce off each other, and are pushed by particles.
44 * Now with two difficulties: normal and easy.
45 * Better new ship placement after you die.
48 * Scrolls to the right so you can zoom ahead.
49 * Fully random rock generation; rocks no longer wrap vertically.
50 * Rocks' relative speeds are now uniform in all directions (i.e. much more
51 up/down speed variation). Noticeably hard...err...more "interesting".
52 * Command-line option --game-speed.
55 * New graphics, generated by POV-Ray. Yeah, okay, the ship is really cheezy.
56 At least the rocks are cool.
57 * Real collision detection; no more "ship is 1 pixel bigger all around
61 * Moves like a real spacecraft; no more friction!
62 * No more silly shields or lasers; just pure rockdodgin' fun!
63 * Up/down scrolling; gives you more escape options.
64 * Proper time display for score, not just raw milliseconds (bleh).
65 * Ship explodes, blowing rocks away, rather than automagically vanishing
68 Internal Technical Changes:
70 * Replaced SFont with Jason's font.c
71 * Started factoring a lot of stuff out of main into their own .c files.
72 * Removed a bunch of unused code.
73 * Function definitions: name at beginning of line (line following the return
74 type) for easy grepping as per GNU coding standards.
75 * Real collision detection (bbox/bitmask).