1 Variations on Rockdodger 0.5.5
3 VoR is a quick action game where you drive a space ship and try to avoid
4 crashing into rocks. Current information about vor can be found on the
5 homepage: http://jasonwoof.org/vor
10 1: Switch to easy mode and start playing
11 2: Switch to normal mode (default) and start playing
12 Arrows: Steer (use short taps, and remember to slow down)
14 F: Toggle full-screen mode
18 See INSTALL for instructions on building, running and installing.
20 VoR is released under the GNU GPL -- see file COPYING for details. The audio is
23 Jason Woofenden and Josh Grams like Rock Dodgers
24 (http://spacerocks.sourceforge.net/) very much: both playing it and hacking on
25 it. VoR is the result. It is currently based on the rockdodger 0.4.2 codebase,
26 with quite a few modifications, both user-visible changes and internal
27 technical improvements.
29 Available for download from http://qualdan.com/vor/
31 Note: This is a fairly hard game, intended to be a quickie game for when you
32 want to kill a few spare minutes. For reference, my best time [Josh Grams] is
33 about 2 minutes in version 0.3. I'm not generally very good at video games, but
34 I have been playing this one for quite a while now.
36 Changes from Rock Dodgers
41 * new sound effect and music
42 * F key toggles full-screen mode
43 * 3 key saves a screenshot
46 * another attempt at fixing the x86 crashes.
47 * made valgrind happy.
50 * another attempt at fixing the x86 crashes.
53 * another attempt at fixing the x86 crashes.
57 * tweaks to engine and explosion graphics and new font
60 * Rocks now bounce off each other, and are pushed by particles.
61 * Now with two difficulties: normal and easy.
62 * Better new ship placement after you die.
65 * Scrolls to the right so you can zoom ahead.
66 * Fully random rock generation; rocks no longer wrap vertically.
67 * Rocks' relative speeds are now uniform in all directions (i.e. much more
68 up/down speed variation). Noticeably hard...err...more "interesting".
69 * Command-line option --game-speed.
72 * New graphics, generated by POV-Ray. Yeah, okay, the ship is really cheezy.
73 At least the rocks are cool.
74 * Real collision detection; no more "ship is 1 pixel bigger all around
78 * Moves like a real spacecraft; no more friction!
79 * No more silly shields or lasers; just pure rockdodgin' fun!
80 * Up/down scrolling; gives you more escape options.
81 * Proper time display for score, not just raw milliseconds (bleh).
82 * Ship explodes, blowing rocks away, rather than automagically vanishing
85 Internal Technical Changes:
87 * Build system now uses autoconf (as of 0.5.5)
88 * Replaced SFont with Jason's font.c
89 * Started factoring a lot of stuff out of main into their own .c files.
90 * Removed a bunch of unused code.
91 * Function definitions: name at beginning of line (line following the return
92 type) for easy grepping as per GNU coding standards.
93 * Real collision detection (bbox/bitmask).