1 # Variations on Rockdodger 0.5.7
3 VoR is a quick action game where you drive a space ship and try to avoid
4 crashing into rocks. Current information about vor can be found on the
5 homepage: https://sametwice.com/vor
10 1: Switch to easy mode and start playing
11 2: Switch to normal mode (default) and start playing
12 Arrows: Steer (use short taps, and remember to slow down)
14 F: Toggle full-screen mode
18 See INSTALL for instructions on building, running and installing.
20 VoR is released under the GNU GPL -- see file COPYING for details. The audio is
23 Jason Woofenden and Josh Grams like Rock Dodgers (a game by Paul Holt:
24 http://spacerocks.sourceforge.net/) very much: both playing it and hacking on
25 it. VoR is the result. It is currently based on the rockdodger 0.4.2 codebase,
26 with quite a few modifications, both user-visible changes and internal
27 technical improvements.
29 Available for download from https://sametwice.com/vor
31 Note: This is a fairly hard game, intended to be a quickie game for when you
32 want to kill a few spare minutes. For reference, my best time [Josh Grams] is
33 about 2 minutes in version 0.3. I'm not generally very good at video games, but
34 I have been playing this one for quite a while now.
37 ## Changes from Rock Dodgers
42 * Some rocks disappear when hit by your exploding ship sparks
45 * new sound effect and music
46 * F key toggles full-screen mode
47 * 3 key saves a screenshot
50 * another attempt at fixing the x86 crashes.
51 * made valgrind happy.
54 * another attempt at fixing the x86 crashes.
57 * another attempt at fixing the x86 crashes.
61 * tweaks to engine and explosion graphics and new font
64 * Rocks now bounce off each other, and are pushed by particles.
65 * Now with two difficulties: normal and easy.
66 * Better new ship placement after you die.
69 * Scrolls to the right so you can zoom ahead.
70 * Fully random rock generation; rocks no longer wrap vertically.
71 * Rocks' relative speeds are now uniform in all directions (i.e. much more
72 up/down speed variation). Noticeably hard...err...more "interesting".
73 * Command-line option --game-speed.
76 * New graphics, generated by POV-Ray. Yeah, okay, the ship is really cheesy.
77 At least the rocks are cool.
78 * Real collision detection; no more "ship is 1 pixel bigger all around
82 * Moves like a real spacecraft; no more friction!
83 * No more silly shields or lasers; just pure rockdodgin' fun!
84 * Up/down scrolling; gives you more escape options.
85 * Proper time display for score, not just raw milliseconds (bleh).
86 * Ship explodes, blowing rocks away, rather than automagically vanishing
89 Internal Technical Changes:
91 * Build system now uses autoconf (as of 0.5.5)
92 * Replaced SFont with Jason's font.c
93 * Started factoring a lot of stuff out of main into their own .c files.
94 * Removed a bunch of unused code.
95 * Function definitions: name at beginning of line (line following the return
96 type) for easy grepping as per GNU coding standards.
97 * Real collision detection (bbox/bitmask).