2 Copyright (c) 2003-2013, CKSource - Frederico Knabben. All rights reserved.
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3 For licensing, see LICENSE.html or http://ckeditor.com/license
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7 * @fileOverview Defines the {@link CKEDITOR.skins} object, which is used to
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8 * manage skins loading.
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12 * Manages skins loading.
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16 CKEDITOR.skins = (function()
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18 // Holds the list of loaded skins.
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22 var loadPart = function( editor, skinName, part, callback )
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24 // Get the skin definition.
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25 var skinDefinition = loaded[ skinName ];
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29 editor.skin = skinDefinition;
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31 // Trigger init function if any.
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32 if ( skinDefinition.init )
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33 skinDefinition.init( editor );
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36 var appendSkinPath = function( fileNames )
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38 for ( var n = 0 ; n < fileNames.length ; n++ )
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40 fileNames[ n ] = CKEDITOR.getUrl( paths[ skinName ] + fileNames[ n ] );
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44 function fixCSSTextRelativePath( cssStyleText, baseUrl )
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46 return cssStyleText.replace( /url\s*\(([\s'"]*)(.*?)([\s"']*)\)/g,
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47 function( match, opener, path, closer )
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49 if ( /^\/|^\w?:/.test( path ) )
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52 return 'url(' + baseUrl + opener + path + closer + ')';
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56 // Get the part definition.
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57 part = skinDefinition[ part ];
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58 var partIsLoaded = !part || !!part._isLoaded;
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60 // Call the callback immediately if already loaded.
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62 callback && callback();
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65 // Put the callback in a queue.
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66 var pending = part._pending || ( part._pending = [] );
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67 pending.push( callback );
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69 // We may have more than one skin part load request. Just the first
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70 // one must do the loading job.
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71 if ( pending.length > 1 )
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74 // Check whether the "css" and "js" properties have been defined
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76 var cssIsLoaded = !part.css || !part.css.length,
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77 jsIsLoaded = !part.js || !part.js.length;
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79 // This is the function that will trigger the callback calls on
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81 var checkIsLoaded = function()
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83 if ( cssIsLoaded && jsIsLoaded )
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85 // Mark the part as loaded.
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88 // Call all pending callbacks.
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89 for ( var i = 0 ; i < pending.length ; i++ )
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97 // Load the "css" pieces.
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100 var cssPart = part.css;
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102 if ( CKEDITOR.tools.isArray( cssPart ) )
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104 appendSkinPath( cssPart );
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105 for ( var c = 0 ; c < cssPart.length ; c++ )
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106 CKEDITOR.document.appendStyleSheet( cssPart[ c ] );
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110 cssPart = fixCSSTextRelativePath(
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111 cssPart, CKEDITOR.getUrl( paths[ skinName ] ) );
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112 // Processing Inline CSS part.
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113 CKEDITOR.document.appendStyleText( cssPart );
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116 part.css = cssPart;
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121 // Load the "js" pieces.
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124 appendSkinPath( part.js );
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125 CKEDITOR.scriptLoader.load( part.js, function()
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132 // We may have nothing to load, so check it immediately.
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137 return /** @lends CKEDITOR.skins */ {
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140 * Registers a skin definition.
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141 * @param {String} skinName The skin name.
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142 * @param {Object} skinDefinition The skin definition.
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145 add : function( skinName, skinDefinition )
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147 loaded[ skinName ] = skinDefinition;
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149 skinDefinition.skinPath = paths[ skinName ]
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150 || ( paths[ skinName ] =
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152 '_source/' + // @Packager.RemoveLine
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153 'skins/' + skinName + '/' ) );
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157 * Loads a skin part. Skins are defined in parts, which are basically
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158 * separated CSS files. This function is mainly used by the core code and
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159 * should not have much use out of it.
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160 * @param {String} skinName The name of the skin to be loaded.
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161 * @param {String} skinPart The skin part to be loaded. Common skin parts
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162 * are "editor" and "dialog".
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163 * @param {Function} [callback] A function to be called once the skin
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164 * part files are loaded.
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167 load : function( editor, skinPart, callback )
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169 var skinName = editor.skinName,
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170 skinPath = editor.skinPath;
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172 if ( loaded[ skinName ] )
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173 loadPart( editor, skinName, skinPart, callback );
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176 paths[ skinName ] = skinPath;
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177 CKEDITOR.scriptLoader.load( CKEDITOR.getUrl( skinPath + 'skin.js' ), function()
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179 loadPart( editor, skinName, skinPart, callback );
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