8 // ************************************* VARS
9 // SDL_Surface global variables
11 *surf_screen, // Screen
12 *surf_b_variations, // "variations" banner
13 *surf_b_on, // "on" banner
14 *surf_b_rockdodger, // "rockdodger" banner
15 *surf_b_game, // Title element "game"
16 *surf_b_over, // Title element "over"
17 *surf_ship, // Spaceship element
18 *surf_life, // Indicator of number of ships remaining
19 *surf_rock[NROCKS], // THE ROCKS
20 *surf_font_big; // The big font
26 // Other global variables
27 extern char topline[1024];
28 extern char *initerror;
30 extern float screendx, screendy;
34 extern float fadetimer, faderate;
36 extern int pausedown, paused;
38 // bangdot start (bd1) and end (bd2) position:
41 extern int bangdotlife, nbangdots;
42 extern Uint16 heatcolor[W*3];
44 extern char *data_dir;
46 extern uint32_t initial_rocks, final_rocks;
48 #endif // VOR_GLOBALS_H