8 #define XSCROLLTO (XSIZE/3)
9 #define YSCROLLTO (YSIZE/2)
11 #define BARRIER_SPEED 7.5
13 #define MAX_DIST_AHEAD XSIZE
14 #define BOUNCINESS 0.50
17 // -----------------------------------------------------------------------
20 // number of rock images
23 // initial/final counts for rocks-on-screen
24 #define NORMAL_I_ROCKS 20
25 #define NORMAL_F_ROCKS 35 // after 2 minutes
26 #define NORMAL_GAMESPEED 1.0
28 #define EASY_I_ROCKS 10
29 #define EASY_F_ROCKS 25 // after 2 minutes
30 #define EASY_GAMESPEED 0.85
32 // number of rock structs to allocate
35 #define THRUSTER_STRENGTH 1.5
37 // how many engine dots come out of each thruster per tic (1/20th of a seccond)
38 #define ENGINE_DOTS_PER_TIC 150
40 #define MAXENGINEDOTS 10000
41 #define MAXBANGDOTS 50000
45 // determines how hard they push the rocks. Set to 0 to disable pushing rocks
46 #define DOT_MASS_UNIT 0.07
48 // radius^2 (pixels) which will be cleared of rocks when you die
49 #define BLAST_RADIUS 300
51 // time (in 1/60ths of a seccond) between when you blow up, and when your next
52 // ship appears. Make it at least 20.0 so the explosion has time to push the
54 #define DEAD_PAUSE_LENGTH 40.0
56 #define MAX_PATH_LEN 1024
58 // number of milliseconds the blinky cursor stays visible/invisible
59 #define CURSOR_BLINK_TIME 300
61 #endif // VOR_CONFIG_H