paths := -DDATA_PREFIX=\"$(pkgdatadir)\"
-SDL_CFLAGS := @SDL_CFLAGS@
-SDL_LIBS := @SDL_LIBS@
+SDL_CFLAGS := @SDL_CFLAGS@ @SDL_MIXER_CFLAGS@ @SDL_IMAGE_CFLAGS@
+SDL_LIBS := @SDL_LIBS@ @SDL_MIXER_LIBS@ @SDL_IMAGE_LIBS@
-ldflags := $(SDL_LIBS) -lSDL_image -lSDL_mixer $(LDFLAGS)
+ldflags := $(SDL_LIBS) $(LDFLAGS) -lm
cflags := -I. $(SDL_CFLAGS) $(paths) $(CFLAGS)
my_objects := args.@OBJEXT@ dust.@OBJEXT@ file.@OBJEXT@ mt.@OBJEXT@ rocks.@OBJEXT@ score.@OBJEXT@ sprite.@OBJEXT@ sound.@OBJEXT@ autopilot.@OBJEXT@
.PHONY: mkinstalldirs rminstalldirs
.PHONY: program program-clean install-program uninstall-program
.PHONY: data data-clean install-data uninstall-data
+.PHONY: build-dir-data-link
.INTERMEDIATE: font_guts font_guts.pov
all: program data
-data: $(graphics)
+data: $(graphics) build-dir-data-link
+
+# symbolic link to data dir so you can run the game from the build dir:
+build-dir-data-link:
+ test -e data || ln -s $(srcdir)/data
program: $(exe_name) @PACKAGE_TARNAME@.desktop
distclean: clean
rm -f Makefile config.h config.log config.status
-maintainer-clean: program-clean
+maintainer-clean: distclean
+ @echo 'This command is intended for maintainers to use; it'
+ @echo 'deletes files that may need special tools to rebuild.'
rm -f $(graphics) font_guts font_guts.pov
program-clean: