-Variations on Rockdodger
+Variations on Rockdodger 0.5
VoR is a quick action game where you drive a space ship and try to avoid
crashing into rocks. Current information about vor can be found on the
See INSTALL for instructions on building, running and installing.
+VoR is released under the GNU GPL -- see file COPYING for details.
+
Jason Woofenden and Josh Grams like Rock Dodgers
(http://spacerocks.sourceforge.net/) very much: both playing it and hacking on
it. VoR is the result. It is currently based on the rockdodger 0.4.2 codebase,
technical improvements.
Available for download from http://qualdan.com/vor/, or you can check out the
-latest SVN copy from http://josh.qualdan.com:3/svn/vor/trunk/ (Warning: Not
-Always On).
+latest SVN copy from svn://svn.jasonwoof.org/vor/trunk/
Note: This is a fairly hard game, intended to be a quickie game for when you
want to kill a few spare minutes. For reference, my best time [Josh Grams] is
about 2 minutes in version 0.3. I'm not generally very good at video games, but
-I have been playing this one for quite a while now. However, you can make it
-substantially easier by slowing the game down. New in version 0.2, we have a
-constant GAMESPEED in config.h. New players may like to try it at 3/4 or even
-2/3 speed. It should probably be a command-line option, but I'm too lazy to
-fix that right now.
+I have been playing this one for quite a while now.
Changes from Rock Dodgers
* Fully random rock generation; rocks no longer wrap vertically.
* Rocks' relative speeds are now uniform in all directions (i.e. much more
up/down speed variation). Noticeably hard...err...more "interesting".
+ * Command-line option --game-speed.
+
+0.4:
+ * Rocks now bounce off each other, and are pushed by particles.
+ * Now with two difficulties: normal and easy.
+ * Better new ship placement after you die.
+
+0.5:
+ * lots of bug fixes
+ * tweaks to engine and explosion graphics and new font
Internal Technical Changes:
- * Upgraded to SFont 2.03, which has way less cruft, but no text input
- routine.
+ * Replaced SFont with Jason's font.c
* Started factoring a lot of stuff out of main into their own .c files.
* Removed a bunch of unused code.
* Function definitions: name at beginning of line (line following the return