-Variations on Rockdodger 0.3
+Variations on Rockdodger 0.5.5
VoR is a quick action game where you drive a space ship and try to avoid
crashing into rocks. Current information about vor can be found on the
-homepage: http://herkamire.com/jason/vor
+homepage: http://jasonwoof.org/vor
+
+Here are the keys:
+
+ Space: Start playing
+ 1: Switch to easy mode and start playing
+ 2: Switch to normal mode (default) and start playing
+Arrows: Steer (use short taps, and remember to slow down)
+ Esc: Quit
+ F: Toggle full-screen mode
+ P: Pause/unpause
+ 3: Save a screenshot
See INSTALL for instructions on building, running and installing.
-VoR is released under the GNU GPL -- see file COPYING for details.
+VoR is released under the GNU GPL -- see file COPYING for details. The audio is
+public domain.
Jason Woofenden and Josh Grams like Rock Dodgers
(http://spacerocks.sourceforge.net/) very much: both playing it and hacking on
with quite a few modifications, both user-visible changes and internal
technical improvements.
-Available for download from http://qualdan.com/vor/, or you can check out the
-latest SVN copy from http://josh.qualdan.com:3/svn/vor/trunk/ (Warning: Not
-Always On).
+Available for download from http://qualdan.com/vor/
Note: This is a fairly hard game, intended to be a quickie game for when you
want to kill a few spare minutes. For reference, my best time [Josh Grams] is
about 2 minutes in version 0.3. I'm not generally very good at video games, but
-I have been playing this one for quite a while now. However, you can make it
-substantially easier by slowing the game down. New in version 0.3, we have a
-command-line option --game-speed=N%. New players may like to try it at 0.75 or
-even 0.66.
+I have been playing this one for quite a while now.
Changes from Rock Dodgers
User-Visible Changes:
+0.5.4:
+ * new sound effect and music
+ * F key toggles full-screen mode
+ * 3 key saves a screenshot
+
+0.5.3:
+ * another attempt at fixing the x86 crashes.
+ * made valgrind happy.
+
+0.5.2:
+ * another attempt at fixing the x86 crashes.
+
+0.5.1:
+ * another attempt at fixing the x86 crashes.
+
+0.5:
+ * lots of bug fixes
+ * tweaks to engine and explosion graphics and new font
+
+0.4:
+ * Rocks now bounce off each other, and are pushed by particles.
+ * Now with two difficulties: normal and easy.
+ * Better new ship placement after you die.
+
+0.3:
+ * Scrolls to the right so you can zoom ahead.
+ * Fully random rock generation; rocks no longer wrap vertically.
+ * Rocks' relative speeds are now uniform in all directions (i.e. much more
+ up/down speed variation). Noticeably hard...err...more "interesting".
+ * Command-line option --game-speed.
+
+0.2:
+ * New graphics, generated by POV-Ray. Yeah, okay, the ship is really cheezy.
+ At least the rocks are cool.
+ * Real collision detection; no more "ship is 1 pixel bigger all around
+ than it looks."
+
0.1:
* Moves like a real spacecraft; no more friction!
* No more silly shields or lasers; just pure rockdodgin' fun!
* Proper time display for score, not just raw milliseconds (bleh).
* Ship explodes, blowing rocks away, rather than automagically vanishing
them.
-0.2:
- * New graphics, generated by POV-Ray. Yeah, okay, the ship is really cheezy.
- At least the rocks are cool.
- * Real collision detection; no more "ship is 1 pixel bigger all around
- than it looks."
-0.3:
- * Scrolls to the right so you can zoom ahead.
- * Fully random rock generation; rocks no longer wrap vertically.
- * Rocks' relative speeds are now uniform in all directions (i.e. much more
- up/down speed variation). Noticeably hard...err...more "interesting".
- * Command-line option --game-speed.
Internal Technical Changes:
- * Upgraded to SFont 2.03, which has way less cruft, but no text input
- routine.
+ * Build system now uses autoconf (as of 0.5.5)
+ * Replaced SFont with Jason's font.c
* Started factoring a lot of stuff out of main into their own .c files.
* Removed a bunch of unused code.
* Function definitions: name at beginning of line (line following the return