+++ /dev/null
-Variations on Rockdodger 0.5
-
-VoR is a quick action game where you drive a space ship and try to avoid
-crashing into rocks. Current information about vor can be found on the
-homepage: http://herkamire.com/jason/vor
-
-See INSTALL for instructions on building, running and installing.
-
-VoR is released under the GNU GPL -- see file COPYING for details.
-
-Jason Woofenden and Josh Grams like Rock Dodgers
-(http://spacerocks.sourceforge.net/) very much: both playing it and hacking on
-it. VoR is the result. It is currently based on the rockdodger 0.4.2 codebase,
-with quite a few modifications, both user-visible changes and internal
-technical improvements.
-
-Available for download from http://qualdan.com/vor/, or you can check out the
-latest SVN copy from svn://svn.jasonwoof.org/vor/trunk/
-
-Note: This is a fairly hard game, intended to be a quickie game for when you
-want to kill a few spare minutes. For reference, my best time [Josh Grams] is
-about 2 minutes in version 0.3. I'm not generally very good at video games, but
-I have been playing this one for quite a while now.
-
-Changes from Rock Dodgers
-
-User-Visible Changes:
-
-0.1:
- * Moves like a real spacecraft; no more friction!
- * No more silly shields or lasers; just pure rockdodgin' fun!
- * Up/down scrolling; gives you more escape options.
- * Proper time display for score, not just raw milliseconds (bleh).
- * Ship explodes, blowing rocks away, rather than automagically vanishing
- them.
-0.2:
- * New graphics, generated by POV-Ray. Yeah, okay, the ship is really cheezy.
- At least the rocks are cool.
- * Real collision detection; no more "ship is 1 pixel bigger all around
- than it looks."
-0.3:
- * Scrolls to the right so you can zoom ahead.
- * Fully random rock generation; rocks no longer wrap vertically.
- * Rocks' relative speeds are now uniform in all directions (i.e. much more
- up/down speed variation). Noticeably hard...err...more "interesting".
- * Command-line option --game-speed.
-
-0.4:
- * Rocks now bounce off each other, and are pushed by particles.
- * Now with two difficulties: normal and easy.
- * Better new ship placement after you die.
-
-0.5:
- * lots of bug fixes
- * tweaks to engine and explosion graphics and new font
-
-Internal Technical Changes:
-
- * Replaced SFont with Jason's font.c
- * Started factoring a lot of stuff out of main into their own .c files.
- * Removed a bunch of unused code.
- * Function definitions: name at beginning of line (line following the return
- type) for easy grepping as per GNU coding standards.
- * Real collision detection (bbox/bitmask).