/*\r
-Copyright (c) 2003-2011, CKSource - Frederico Knabben. All rights reserved.\r
+Copyright (c) 2003-2013, CKSource - Frederico Knabben. All rights reserved.\r
For licensing, see LICENSE.html or http://ckeditor.com/license\r
*/\r
\r
\r
/**\r
* The name of the skin used by this editor instance. The skin name can\r
- * be set though the {@link CKEDITOR.config.skin} setting.\r
+ * be set through the <code>{@link CKEDITOR.config.skin}</code> setting.\r
* @name CKEDITOR.editor.prototype.skinName\r
* @type String\r
* @example\r
- * alert( editor.skinName ); // "kama" (e.g.)\r
+ * alert( editor.skinName ); // E.g. "kama"\r
*/\r
editor.skinName = skinName;\r
\r
* @name CKEDITOR.editor.prototype.skinPath\r
* @type String\r
* @example\r
- * alert( editor.skinPath ); // "http://example.com/ckeditor/skins/kama/" (e.g.)\r
+ * alert( editor.skinPath ); // E.g. "http://example.com/ckeditor/skins/kama/"\r
*/\r
editor.skinPath = skinPath;\r
\r
* @name CKEDITOR.editor.prototype.skinClass\r
* @type String\r
* @example\r
- * alert( editor.skinClass ); // "cke_skin_kama" (e.g.)\r
+ * alert( editor.skinClass ); // E.g. "cke_skin_kama"\r
*/\r
editor.skinClass = 'cke_skin_' + skinName;\r
\r
/**\r
* The <a href="http://en.wikipedia.org/wiki/Tabbing_navigation">tabbing\r
* navigation</a> order that has been calculated for this editor\r
- * instance. This can be set by the {@link CKEDITOR.config.tabIndex}\r
- * setting or taken from the "tabindex" attribute of the\r
- * {@link #element} associated to the editor.\r
+ * instance. This can be set by the <code>{@link CKEDITOR.config.tabIndex}</code>\r
+ * setting or taken from the <code>tabindex</code> attribute of the\r
+ * <code>{@link #element}</code> associated with the editor.\r
* @name CKEDITOR.editor.prototype.tabIndex\r
* @type Number\r
* @default 0 (zero)\r
* @example\r
- * alert( editor.tabIndex ); // "0" (e.g.)\r
+ * alert( editor.tabIndex ); // E.g. "0"\r
*/\r
editor.tabIndex = editor.config.tabIndex || editor.element.getAttribute( 'tabindex' ) || 0;\r
\r
+ /**\r
+ * Indicates the read-only state of this editor. This is a read-only property.\r
+ * @name CKEDITOR.editor.prototype.readOnly\r
+ * @type Boolean\r
+ * @since 3.6\r
+ * @see CKEDITOR.editor#setReadOnly\r
+ */\r
+ editor.readOnly = !!( editor.config.readOnly || editor.element.getAttribute( 'disabled' ) );\r
+\r
// Fire the "configLoaded" event.\r
editor.fireOnce( 'configLoaded' );\r
\r
{\r
/**\r
* The code for the language resources that have been loaded\r
- * for the user internface elements of this editor instance.\r
+ * for the user interface elements of this editor instance.\r
* @name CKEDITOR.editor.prototype.langCode\r
* @type String\r
* @example\r
- * alert( editor.langCode ); // "en" (e.g.)\r
+ * alert( editor.langCode ); // E.g. "en"\r
*/\r
editor.langCode = languageCode;\r
\r
/**\r
- * An object holding all language strings used by the editor\r
+ * An object that contains all language strings used by the editor\r
* interface.\r
* @name CKEDITOR.editor.prototype.lang\r
* @type CKEDITOR.lang\r
* @example\r
- * alert( editor.lang.bold ); // "Negrito" (e.g. if language is Portuguese)\r
+ * alert( editor.lang.bold ); // E.g. "Negrito" (if the language is set to Portuguese)\r
*/\r
// As we'll be adding plugin specific entries that could come\r
// from different language code files, we need a copy of lang,\r
if ( CKEDITOR.env.gecko && CKEDITOR.env.version < 10900 && editor.lang.dir == 'rtl' )\r
editor.lang.dir = 'ltr';\r
\r
+ editor.fire( 'langLoaded' );\r
+\r
var config = editor.config;\r
config.contentsLangDirection == 'ui' && ( config.contentsLangDirection = editor.lang.dir );\r
\r
var languageFiles = [];\r
\r
/**\r
- * And object holding references to all plugins used by this\r
- * editor istance.\r
+ * An object that contains references to all plugins used by this\r
+ * editor instance.\r
* @name CKEDITOR.editor.prototype.plugins\r
* @type Object\r
* @example\r
- * alert( editor.plugins.dialog.path ); // "http://example.com/ckeditor/plugins/dialog/" (e.g.)\r
+ * alert( editor.plugins.dialog.path ); // E.g. "http://example.com/ckeditor/plugins/dialog/"\r
*/\r
editor.plugins = plugins;\r
\r
* @name CKEDITOR.editor.prototype.theme\r
* @type CKEDITOR.theme\r
* @example\r
- * alert( editor.theme ); "http://example.com/ckeditor/themes/default/" (e.g.)\r
+ * alert( editor.theme ); // E.g. "http://example.com/ckeditor/themes/default/"\r
*/\r
var editorTheme = editor.theme = CKEDITOR.themes.get( theme );\r
editorTheme.path = CKEDITOR.themes.getPath( theme );\r
}\r
};\r
\r
- function updateCommandsMode()\r
+ function updateCommands()\r
{\r
var command,\r
commands = this._.commands,\r
mode = this.mode;\r
\r
+ if ( !mode )\r
+ return;\r
+\r
for ( var name in commands )\r
{\r
command = commands[ name ];\r
- command[ command.startDisabled ? 'disable' : command.modes[ mode ] ? 'enable' : 'disable' ]();\r
+ command[ command.startDisabled ? 'disable' :\r
+ this.readOnly && !command.readOnly ? 'disable' : command.modes[ mode ] ? 'enable' : 'disable' ]();\r
}\r
}\r
\r
/**\r
* Initializes the editor instance. This function is called by the editor\r
- * contructor (editor_basic.js).\r
+ * contructor (<code>editor_basic.js</code>).\r
* @private\r
*/\r
CKEDITOR.editor.prototype._init = function()\r
this._.styles = [];\r
\r
/**\r
- * The DOM element that has been replaced by this editor instance. This\r
- * element holds the editor data on load and post.\r
+ * The DOM element that was replaced by this editor instance. This\r
+ * element stores the editor data on load and post.\r
* @name CKEDITOR.editor.prototype.element\r
* @type CKEDITOR.dom.element\r
* @example\r
* var editor = CKEDITOR.instances.editor1;\r
- * alert( <b>editor.element</b>.getName() ); "textarea"\r
+ * alert( <strong>editor.element</strong>.getName() ); // E.g. "textarea"\r
*/\r
this.element = element;\r
\r
/**\r
- * The editor instance name. It hay be the replaced element id, name or\r
- * a default name using a progressive counter (editor1, editor2, ...).\r
+ * The editor instance name. It may be the replaced element ID, name, or\r
+ * a default name using the progressive counter (<code>editor1</code>,\r
+ * <code>editor2</code>, ...).\r
* @name CKEDITOR.editor.prototype.name\r
* @type String\r
* @example\r
* var editor = CKEDITOR.instances.editor1;\r
- * alert( <b>editor.name</b> ); "editor1"\r
+ * alert( <strong>editor.name</strong> ); // "editor1"\r
*/\r
this.name = ( element && ( this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE )\r
&& ( element.getId() || element.getNameAtt() ) )\r
throw '[CKEDITOR.editor] The instance "' + this.name + '" already exists.';\r
\r
/**\r
- * A unique random string assigned to each editor instance in the page.\r
+ * A unique random string assigned to each editor instance on the page.\r
* @name CKEDITOR.editor.prototype.id\r
* @type String\r
*/\r
\r
/**\r
* The configurations for this editor instance. It inherits all\r
- * settings defined in (@link CKEDITOR.config}, combined with settings\r
+ * settings defined in <code>(@link CKEDITOR.config}</code>, combined with settings\r
* loaded from custom configuration files and those defined inline in\r
* the page when creating the editor.\r
* @name CKEDITOR.editor.prototype.config\r
* @type Object\r
* @example\r
* var editor = CKEDITOR.instances.editor1;\r
- * alert( <b>editor.config.theme</b> ); "default" e.g.\r
+ * alert( <strong>editor.config.theme</strong> ); // E.g. "default"\r
*/\r
this.config = CKEDITOR.tools.prototypedCopy( CKEDITOR.config );\r
\r
/**\r
- * Namespace containing UI features related to this editor instance.\r
+ * The namespace containing UI features related to this editor instance.\r
* @name CKEDITOR.editor.prototype.ui\r
* @type CKEDITOR.ui\r
* @example\r
/**\r
* Controls the focus state of this editor instance. This property\r
* is rarely used for normal API operations. It is mainly\r
- * destinated to developer adding UI elements to the editor interface.\r
+ * intended for developers adding UI elements to the editor interface.\r
* @name CKEDITOR.editor.prototype.focusManager\r
* @type CKEDITOR.focusManager\r
* @example\r
\r
CKEDITOR.fire( 'instanceCreated', null, this );\r
\r
- this.on( 'mode', updateCommandsMode, null, null, 1 );\r
+ this.on( 'mode', updateCommands, null, null, 1 );\r
+ this.on( 'readOnly', updateCommands, null, null, 1 );\r
\r
initConfig( this, instanceConfig );\r
};\r
{\r
/**\r
* Adds a command definition to the editor instance. Commands added with\r
- * this function can be later executed with {@link #execCommand}.\r
+ * this function can be executed later with the <code>{@link #execCommand}</code> method.\r
* @param {String} commandName The indentifier name of the command.\r
* @param {CKEDITOR.commandDefinition} commandDefinition The command definition.\r
* @example\r
},\r
\r
/**\r
- * Add a trunk of css text to the editor which will be applied to the wysiwyg editing document.\r
- * Note: This function should be called before editor is loaded to take effect.\r
+ * Adds a piece of CSS code to the editor which will be applied to the WYSIWYG editing document.\r
+ * This CSS would not be added to the output, and is there mainly for editor-specific editing requirements.\r
+ * Note: This function should be called before the editor is loaded to take effect.\r
* @param css {String} CSS text.\r
* @example\r
* editorInstance.addCss( 'body { background-color: grey; }' );\r
* element, this parameter indicates whether or not to update the\r
* element with the instance contents.\r
* @example\r
- * alert( CKEDITOR.instances.editor1 ); e.g "object"\r
- * <b>CKEDITOR.instances.editor1.destroy()</b>;\r
- * alert( CKEDITOR.instances.editor1 ); "undefined"\r
+ * alert( CKEDITOR.instances.editor1 ); // E.g "object"\r
+ * <strong>CKEDITOR.instances.editor1.destroy()</strong>;\r
+ * alert( CKEDITOR.instances.editor1 ); // "undefined"\r
*/\r
destroy : function( noUpdate )\r
{\r
},\r
\r
/**\r
- * Executes a command.\r
+ * Executes a command associated with the editor.\r
* @param {String} commandName The indentifier name of the command.\r
- * @param {Object} [data] Data to be passed to the command\r
- * @returns {Boolean} "true" if the command has been successfuly\r
- * executed, otherwise "false".\r
+ * @param {Object} [data] Data to be passed to the command.\r
+ * @returns {Boolean} <code>true</code> if the command was executed\r
+ * successfully, otherwise <code>false</code>.\r
+ * @see CKEDITOR.editor.addCommand\r
* @example\r
- * editorInstance.execCommand( 'Bold' );\r
+ * editorInstance.execCommand( 'bold' );\r
*/\r
execCommand : function( commandName, data )\r
{\r
},\r
\r
/**\r
- * Gets one of the registered commands. Note that, after registering a\r
- * command definition with addCommand, it is transformed internally\r
- * into an instance of {@link CKEDITOR.command}, which will be then\r
- * returned by this function.\r
+ * Gets one of the registered commands. Note that after registering a\r
+ * command definition with <code>{@link #addCommand}</code>, it is\r
+ * transformed internally into an instance of\r
+ * <code>{@link CKEDITOR.command}</code>, which will then be returned\r
+ * by this function.\r
* @param {String} commandName The name of the command to be returned.\r
- * This is the same used to register the command with addCommand.\r
+ * This is the same name that is used to register the command with\r
+ * <code>addCommand</code>.\r
* @returns {CKEDITOR.command} The command object identified by the\r
* provided name.\r
*/\r
* @type String\r
* @returns (String) The editor data.\r
* @example\r
- * if ( CKEDITOR.instances.editor1.<b>getData()</b> == '' )\r
+ * if ( CKEDITOR.instances.editor1.<strong>getData()</strong> == '' )\r
* alert( 'There is no data available' );\r
*/\r
getData : function()\r
\r
/**\r
* Gets the "raw data" currently available in the editor. This is a\r
- * fast method which return the data as is, without processing, so it's\r
- * not recommended to use it on resulting pages. It can be used instead\r
- * combined with the {@link #loadSnapshot} so one can automatic save\r
- * the editor data from time to time while the user is using the\r
- * editor, to avoid data loss, without risking performance issues.\r
+ * fast method which returns the data as is, without processing, so it is\r
+ * not recommended to use it on resulting pages. Instead it can be used\r
+ * combined with the <code>{@link #loadSnapshot}</code> method in order\r
+ * to be able to automatically save the editor data from time to time\r
+ * while the user is using the editor, to avoid data loss, without risking\r
+ * performance issues.\r
+ * @see CKEDITOR.editor.getData\r
* @example\r
* alert( editor.getSnapshot() );\r
*/\r
},\r
\r
/**\r
- * Loads "raw data" in the editor. This data is loaded with processing\r
+ * Loads "raw data" into the editor. The data is loaded with processing\r
* straight to the editing area. It should not be used as a way to load\r
* any kind of data, but instead in combination with\r
- * {@link #getSnapshot} produced data.\r
+ * <code>{@link #getSnapshot}</code> produced data.\r
+ * @see CKEDITOR.editor.setData\r
* @example\r
* var data = editor.getSnapshot();\r
- * editor.<b>loadSnapshot( data )</b>;\r
+ * editor.<strong>loadSnapshot( data )</strong>;\r
*/\r
loadSnapshot : function( snapshot )\r
{\r
},\r
\r
/**\r
- * Sets the editor data. The data must be provided in raw format (HTML).<br />\r
+ * Sets the editor data. The data must be provided in the raw format (HTML).<br />\r
* <br />\r
- * Note that this menthod is asynchronous. The "callback" parameter must\r
+ * Note that this method is asynchronous. The <code>callback</code> parameter must\r
* be used if interaction with the editor is needed after setting the data.\r
* @param {String} data HTML code to replace the curent content in the\r
* editor.\r
- * @param {Function} callback Function to be called after the setData\r
+ * @param {Function} callback Function to be called after the <code>setData</code>\r
* is completed.\r
- *@param {Boolean} internal Whether suppress any event firing when copying data internally inside editor.\r
+ *@param {Boolean} internal Whether to suppress any event firing when copying data\r
+ * internally inside the editor.\r
* @example\r
- * CKEDITOR.instances.editor1.<b>setData</b>( '<p>This is the editor data.</p>' );\r
+ * CKEDITOR.instances.editor1.<strong>setData</strong>( '<p>This is the editor data.</p>' );\r
* @example\r
- * CKEDITOR.instances.editor1.<b>setData</b>( '<p>Some other editor data.</p>', function()\r
+ * CKEDITOR.instances.editor1.<strong>setData</strong>( '<p>Some other editor data.</p>', function()\r
* {\r
- * this.checkDirty(); // true\r
+ * this.checkDirty(); // true\r
* });\r
*/\r
setData : function( data , callback, internal )\r
},\r
\r
/**\r
- * Inserts HTML into the currently selected position in the editor.\r
+ * Puts or restores the editor into read-only state. When in read-only,\r
+ * the user is not able to change the editor contents, but can still use\r
+ * some editor features. This function sets the <code>{@link CKEDITOR.config.readOnly}</code>\r
+ * property of the editor, firing the <code>{@link CKEDITOR.editor#readOnly}</code> event.<br><br>\r
+ * <strong>Note:</strong> the current editing area will be reloaded.\r
+ * @param {Boolean} [isReadOnly] Indicates that the editor must go\r
+ * read-only (<code>true</code>, default) or be restored and made editable\r
+ * (<code>false</code>).\r
+ * @since 3.6\r
+ */\r
+ setReadOnly : function( isReadOnly )\r
+ {\r
+ isReadOnly = ( isReadOnly == undefined ) || isReadOnly;\r
+\r
+ if ( this.readOnly != isReadOnly )\r
+ {\r
+ this.readOnly = isReadOnly;\r
+\r
+ // Fire the readOnly event so the editor features can update\r
+ // their state accordingly.\r
+ this.fire( 'readOnly' );\r
+ }\r
+ },\r
+\r
+ /**\r
+ * Inserts HTML code into the currently selected position in the editor in WYSIWYG mode.\r
* @param {String} data HTML code to be inserted into the editor.\r
* @example\r
- * CKEDITOR.instances.editor1.<b>insertHtml( '<p>This is a new paragraph.</p>' )</b>;\r
+ * CKEDITOR.instances.editor1.<strong>insertHtml( '<p>This is a new paragraph.</p>' )</strong>;\r
*/\r
insertHtml : function( data )\r
{\r
\r
/**\r
* Insert text content into the currently selected position in the\r
- * editor, in WYSIWYG mode, styles of the selected element will be applied to the inserted text,\r
- * spaces around the text will be leaving untouched.\r
- * <strong>Note:</strong> two subsequent line-breaks will introduce one paragraph, which element depends on {@link CKEDITOR.config.enterMode};\r
+ * editor in WYSIWYG mode. The styles of the selected element will be applied to the inserted text.\r
+ * Spaces around the text will be leaving untouched.\r
+ * <strong>Note:</strong> two subsequent line-breaks will introduce one paragraph. This depends on <code>{@link CKEDITOR.config.enterMode}</code>;\r
* A single line-break will be instead translated into one <br />.\r
* @since 3.5\r
* @param {String} text Text to be inserted into the editor.\r
* @example\r
- * CKEDITOR.instances.editor1.<b>insertText( ' line1 \n\n line2' )</b>;\r
+ * CKEDITOR.instances.editor1.<strong>insertText( ' line1 \n\n line2' )</strong>;\r
*/\r
insertText : function( text )\r
{\r
\r
/**\r
* Inserts an element into the currently selected position in the\r
- * editor.\r
+ * editor in WYSIWYG mode.\r
* @param {CKEDITOR.dom.element} element The element to be inserted\r
* into the editor.\r
* @example\r
* var element = CKEDITOR.dom.element.createFromHtml( '<img src="hello.png" border="0" title="Hello" />' );\r
- * CKEDITOR.instances.editor1.<b>insertElement( element )</b>;\r
+ * CKEDITOR.instances.editor1.<strong>insertElement( element )</strong>;\r
*/\r
insertElement : function( element )\r
{\r
},\r
\r
/**\r
- * Checks whether the current editor contents present changes when\r
+ * Checks whether the current editor contents contain changes when\r
* compared to the contents loaded into the editor at startup, or to\r
- * the contents available in the editor when {@link #resetDirty} has\r
- * been called.\r
- * @returns {Boolean} "true" is the contents present changes.\r
+ * the contents available in the editor when <code>{@link #resetDirty}</code>\r
+ * was called.\r
+ * @returns {Boolean} "true" is the contents contain changes.\r
* @example\r
* function beforeUnload( e )\r
* {\r
- * if ( CKEDITOR.instances.editor1.<b>checkDirty()</b> )\r
- * return e.returnValue = "You'll loose the changes made in the editor.";\r
+ * if ( CKEDITOR.instances.editor1.<strong>checkDirty()</strong> )\r
+ * return e.returnValue = "You will lose the changes made in the editor.";\r
* }\r
*\r
* if ( window.addEventListener )\r
\r
/**\r
* Resets the "dirty state" of the editor so subsequent calls to\r
- * {@link #checkDirty} will return "false" if the user will not make\r
- * further changes to the contents.\r
+ * <code>{@link #checkDirty}</code> will return <code>false</code> if the user will not\r
+ * have made further changes to the contents.\r
* @example\r
- * alert( editor.checkDirty() ); // "true" (e.g.)\r
- * editor.<b>resetDirty()</b>;\r
+ * alert( editor.checkDirty() ); // E.g. "true"\r
+ * editor.<strong>resetDirty()</strong>;\r
* alert( editor.checkDirty() ); // "false"\r
*/\r
resetDirty : function()\r
},\r
\r
/**\r
- * Updates the <textarea> element that has been replaced by the editor with\r
+ * Updates the <code><textarea></code> element that was replaced by the editor with\r
* the current data available in the editor.\r
+ * @see CKEDITOR.editor.element\r
* @example\r
* CKEDITOR.instances.editor1.updateElement();\r
* alert( document.getElementById( 'editor1' ).value ); // The current editor data.\r
});\r
\r
/**\r
- * Whether escape HTML when editor update original input element.\r
+ * Whether to escape HTML when the editor updates the original input element.\r
* @name CKEDITOR.config.htmlEncodeOutput\r
* @since 3.1\r
* @type Boolean\r
*/\r
\r
/**\r
+ * If <code>true</code>, makes the editor start in read-only state. Otherwise, it will check\r
+ * if the linked <code><textarea></code> element has the <code>disabled</code> attribute.\r
+ * @name CKEDITOR.config.readOnly\r
+ * @see CKEDITOR.editor#setReadOnly\r
+ * @type Boolean\r
+ * @default false\r
+ * @since 3.6\r
+ * @example\r
+ * config.readOnly = true;\r
+ */\r
+\r
+/**\r
* Fired when a CKEDITOR instance is created, but still before initializing it.\r
* To interact with a fully initialized instance, use the\r
- * {@link CKEDITOR#instanceReady} event instead.\r
+ * <code>{@link CKEDITOR#instanceReady}</code> event instead.\r
* @name CKEDITOR#instanceCreated\r
* @event\r
* @param {CKEDITOR.editor} editor The editor instance that has been created.\r
*/\r
\r
/**\r
+ * Fired when the language is loaded into the editor instance.\r
+ * @name CKEDITOR.editor#langLoaded\r
+ * @event\r
+ * @since 3.6.1\r
+ * @param {CKEDITOR.editor} editor This editor instance.\r
+ */\r
+\r
+/**\r
* Fired when all plugins are loaded and initialized into the editor instance.\r
* @name CKEDITOR.editor#pluginsLoaded\r
* @event\r
*/\r
\r
/**\r
- * Fired before the command execution when {@link #execCommand} is called.\r
+ * Fired before the command execution when <code>{@link #execCommand}</code> is called.\r
* @name CKEDITOR.editor#beforeCommandExec\r
* @event\r
* @param {CKEDITOR.editor} editor This editor instance.\r
*/\r
\r
/**\r
- * Fired after the command execution when {@link #execCommand} is called.\r
+ * Fired after the command execution when <code>{@link #execCommand}</code> is called.\r
* @name CKEDITOR.editor#afterCommandExec\r
* @event\r
* @param {CKEDITOR.editor} editor This editor instance.\r
*/\r
\r
/**\r
- * Fired every custom configuration file is loaded, before the final\r
+ * Fired when the custom configuration file is loaded, before the final\r
* configurations initialization.<br />\r
* <br />\r
* Custom configuration files can be loaded thorugh the\r
- * {@link CKEDITOR.config.customConfig} setting. Several files can be loading\r
- * by chaning this setting.\r
+ * <code>{@link CKEDITOR.config.customConfig}</code> setting. Several files can be loaded\r
+ * by changing this setting.\r
* @name CKEDITOR.editor#customConfigLoaded\r
* @event\r
* @param {CKEDITOR.editor} editor This editor instance.\r
- * @example\r
*/\r
\r
/**\r
* @name CKEDITOR.editor#configLoaded\r
* @event\r
* @param {CKEDITOR.editor} editor This editor instance.\r
- * @example\r
- * if( editor.config.fullPage )\r
- * alert( 'This is a full page editor' );\r
*/\r
\r
/**\r
* Fired when this editor instance is destroyed. The editor at this\r
- * point isn't usable and this event should be used to perform clean up\r
+ * point is not usable and this event should be used to perform the clean-up\r
* in any plugin.\r
* @name CKEDITOR.editor#destroy\r
* @event\r
*/\r
\r
/**\r
- * Internal event to perform the #getSnapshot call.\r
+ * Internal event to perform the <code>#getSnapshot</code> call.\r
* @name CKEDITOR.editor#getSnapshot\r
* @event\r
*/\r
\r
/**\r
- * Internal event to perform the #loadSnapshot call.\r
+ * Internal event to perform the <code>#loadSnapshot</code> call.\r
* @name CKEDITOR.editor#loadSnapshot\r
* @event\r
*/\r
\r
-\r
/**\r
- * Event fired before the #getData call returns allowing additional manipulation.\r
+ * Event fired before the <code>#getData</code> call returns allowing additional manipulation.\r
* @name CKEDITOR.editor#getData\r
* @event\r
* @param {CKEDITOR.editor} editor This editor instance.\r
*/\r
\r
/**\r
- * Event fired before the #setData call is executed allowing additional manipulation.\r
+ * Event fired before the <code>#setData</code> call is executed allowing additional manipulation.\r
* @name CKEDITOR.editor#setData\r
* @event\r
* @param {CKEDITOR.editor} editor This editor instance.\r
*/\r
\r
/**\r
- * Event fired at the end of the #setData call is executed. Usually it's better to use the\r
- * {@link CKEDITOR.editor.prototype.dataReady} event.\r
+ * Event fired at the end of the <code>#setData</code> call execution. Usually it is better to use the\r
+ * <code>{@link CKEDITOR.editor.prototype.dataReady}</code> event.\r
* @name CKEDITOR.editor#afterSetData\r
* @event\r
* @param {CKEDITOR.editor} editor This editor instance.\r
*/\r
\r
/**\r
- * Internal event to perform the #insertHtml call\r
+ * Internal event to perform the <code>#insertHtml</code> call\r
* @name CKEDITOR.editor#insertHtml\r
* @event\r
* @param {CKEDITOR.editor} editor This editor instance.\r
*/\r
\r
/**\r
- * Internal event to perform the #insertText call\r
+ * Internal event to perform the <code>#insertText</code> call\r
* @name CKEDITOR.editor#insertText\r
* @event\r
* @param {CKEDITOR.editor} editor This editor instance.\r
*/\r
\r
/**\r
- * Internal event to perform the #insertElement call\r
+ * Internal event to perform the <code>#insertElement</code> call\r
* @name CKEDITOR.editor#insertElement\r
* @event\r
* @param {CKEDITOR.editor} editor This editor instance.\r
* @param {Object} element The element to insert.\r
*/\r
+\r
+/**\r
+ * Event fired after the <code>{@link CKEDITOR.editor#readOnly}</code> property changes.\r
+ * @name CKEDITOR.editor#readOnly\r
+ * @event\r
+ * @since 3.6\r
+ * @param {CKEDITOR.editor} editor This editor instance.\r
+ */\r