+# globals
$table = null
+state = null
+server_url = null
+
+message = (txt) ->
+ # FIXME implement chat box or something
+
+# timeout function with args in convenient order
+timeout = (ms, func) -> setTimeout func, ms
+
+unless Array::shuffle?
+ Array::shuffle = ->
+ return if @length is 0
+ top = @length
+
+ while --top
+ current = Math.floor(Math.random() * (top + 1))
+ tmp = @[current]
+ @[current] = @[top]
+ @[top] = tmp
+ return
+
+new_button = (text) -> $ $ "<div class=\"button\">#{text}</div>"
+
+instantiate_card = (model) ->
+ text = model.text
+ x = model.x
+ y = model.y
+ card = $ $ "<div class=\"card\" style=\"left: #{x}px; top: #{y}px\"><span class=\"cardtext\">#{text}</span></div>"
+ button_box = $ $ '<div/>'
+ flip_button = new_button "flip over"
+ mark_button = new_button "mark"
+ flip_button.bind 'click', ->
+ state.flip state.agent, model.number, ! card.hasClass 'flipped'
+ mark_button.bind 'click', ->
+ state.mark state.agent, model.number, ! card.hasClass 'marked'
+ button_box.append flip_button
+ button_box.append mark_button
+ card.append button_box
+ $table.append card
+ card.draggable stack: '.card'
+ card.bind 'dragstop', (event, ui) ->
+ p = card.position()
+ state.move state.agent, model.number, p.left, p.top
+ model.view = card
+
+error_lag = 3
+
+outgoing_messages = []
+# message should be [agent, method, args...]
+# don't forget the agent (state.agent)
+tell_server = (message) ->
+ outgoing_messages.push message
+ send_updates()
+
+send_updates = ->
+ return if outgoing_messages.length is 0
+
+ messages = outgoing_messages
+ outgoing_messages = []
+
+ $.ajax "#{server_url}/set", {
+ cache: false
+ data: {
+ agent: state.agent
+ game: 'test' # FIXME, and it the /get call too
+ messages: JSON.stringify(messages)
+ }
+ type: 'POST'
+ dataType: 'json'
+ error: (xhr, status, error) ->
+ message "Network error while sending, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})"
+ for message in messages
+ outgoing_messages.unshift message
+ timeout error_lag * 1000, send_updates
+ error_lag *= 2
+ success: (data, status, xhr) ->
+ message "update sent"
+ error_lag = 3
+ }
+
+error_lag = 3
+poll_for_updates = ->
+ $.ajax "#{server_url}/get?agent=#{state.agent}&game=test", {
+ cache: false
+ type: 'GET'
+ dataType: 'json'
+ error: (xhr, status, error) ->
+ message "Network error, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})"
+ timeout error_lag * 1000, poll_for_updates
+ error_lag *= 2
+ success: (data, status, xhr) ->
+ state.process_messages data
+ timeout 100, poll_for_updates
+ error_lag = 3
+ }
-add_card = (text, x, y) ->
- $table.append $ "<div class=\"card\" style=\"left: #{x}px; top: #{y}px\">#{text}</div>"
-
init = ->
- $table = $ '#table'
- add_card "card 1", 100, 20
- add_card "two", 250, 20
- add_card "third card", 290, 50
+ if window.location.hash? and window.location.hash.length > 0
+ me = window.location.hash.substr 1
+ winloc = "#{window.location}"
+ server_url = winloc.substr 0, winloc.length - window.location.hash.length
+ else
+ me = 'p1'
+ server_url = window.location
+
+ state = window.game_model.new me
+ state.on 'move', (agent, card, x, y) ->
+ # FIXME add/handle pile argument
+ if agent is me
+ tell_server ['move', agent, card, x, y]
+ else
+ state.cards[card].view.animate { left: "#{x}px", top: "#{y}px"}, 800
+ state.on 'mark', (agent, card, state) ->
+ @cards[card].view.toggleClass 'marked', state
+ if agent is me
+ tell_server ['mark', agent, card, state]
+ state.on 'flip', (agent, card, state) ->
+ @cards[card].view.toggleClass 'flipped', state
+ if agent is me
+ tell_server ['flip', agent, card, state]
+ state.on 'set_cards', (agent, cards) ->
+ # FIXME add agent arg and tell server if it's not us
+ $('.card').remove()
+ for card in cards
+ instantiate_card card
+ if agent is me
+ tell_server ['set_cards', agent, cards]
+
+ # timeout so browser will stop showing that we're loading
+ timeout 1, poll_for_updates
+ timeout 2, ->
+ # ask for initial state
+ tell_server ['send_state', state.agent]
$ ->
+ $table = $ '#table'
init()
-