struct spacedot {
// Space dots are harmless background items
// All are active. When one falls off the edge, another is created at the start.
- float x,y,dx;
+ float x,y,z;
Uint16 color;
};
extern float shipx,shipy; // X position, 0..XSIZE
extern float shipdx,shipdy; // Change in X position per tick.
extern float screendx, screendy;
+extern float xscroll, yscroll;
extern float gamerate; // this controls the speed of everything that moves.
extern float yscroll;
extern float scrollvel;