#define VOR_GLOBALS_H
#include <SDL.h>
+#include <inttypes.h>
#include "SFont.h"
struct bangdots {
extern float screendx, screendy;
-// All movement is based on t_frame.
-// All speeds are pixels/tick, with 20 ticks per second.
-extern float t_frame; // length of this frame (in ticks = 1/20th second)
-
extern int score;
+extern int g_easy;
extern float fadetimer, faderate;
extern int pausedown, paused;
extern char *data_dir;
+extern uint32_t initial_rocks, final_rocks;
+
#endif // VOR_GLOBALS_H