#include <SDL.h>
#include <inttypes.h>
-#include "SFont.h"
+#include "font.h"
struct bangdots {
// Bang dots have the same colour as shield dots.
*surf_rock[NROCKS], // THE ROCKS
*surf_font_big; // The big font
-extern SFont_Font *g_font;
+extern font *g_font;
// Structure global variables
extern struct enginedots edot[MAXENGINEDOTS], *dotptr;
extern float screendx, screendy;
-// All movement is based on t_frame.
-// All speeds are pixels/tick, with 20 ticks per second.
-extern float t_frame; // length of this frame (in ticks = 1/20th second)
-
extern int score;
extern int g_easy;
extern float fadetimer, faderate;