#define VOR_GLOBALS_H
#include <SDL.h>
-#include "shape.h"
-#include "SFont.h"
+#include <inttypes.h>
+#include "font.h"
struct bangdots {
// Bang dots have the same colour as shield dots.
*surf_rock[NROCKS], // THE ROCKS
*surf_font_big; // The big font
-extern SFont_Font *g_font;
-
-extern uint32_t area;
+extern font *g_font;
// Structure global variables
extern struct enginedots edot[MAXENGINEDOTS], *dotptr;
extern char topline[1024];
extern char *initerror;
-extern struct shape shipshape;
-extern float shipx,shipy; // ship position on screen
-extern float shipdx,shipdy; // ship speed (pixels/tick)
extern float screendx, screendy;
-extern float xscroll, yscroll;
-extern float yscroll;
-extern float scrollvel;
-
-// All movement is based on t_frame.
-// All speeds are pixels/tick, with 20 ticks per second.
-extern float t_frame; // length of this frame (in ticks = 1/20th second)
-extern int nships,score;
+extern int score;
+extern int g_easy;
extern float fadetimer, faderate;
extern int pausedown, paused;
extern char *data_dir;
+extern uint32_t initial_rocks, final_rocks;
+
#endif // VOR_GLOBALS_H