#include "args.h"
#include "common.h"
+#include <config.h>
#include "vorconfig.h"
#include "dust.h"
#include "file.h"
// ************************************* FUNCS
+#ifdef nanosleep
void
tiny_sleep() {
struct timespec t;
t.tv_nsec = 1;
nanosleep(&t, 0);
}
+#else
+#define tiny_sleep()
+#endif
void
init_engine_dots() {
}
SDL_Surface *
+load_image_alpha(char *filename)
+{
+ SDL_Surface *tmp, *img = NULL;
+ char *s = add_data_path(filename);
+ if(s) {
+ tmp = IMG_Load(s);
+ free(s);
+ if(tmp) {
+ return tmp;
+ }
+ }
+ return img;
+}
+
+SDL_Surface *
load_image(char *filename)
{
SDL_Surface *tmp, *img = NULL;
}
// Load the banners
- NULLERROR(surf_b_variations = load_image("b_variations.png"));
- NULLERROR(surf_b_on = load_image("b_on.png"));
- NULLERROR(surf_b_rockdodger = load_image("b_rockdodger.png"));
+ NULLERROR(surf_b_variations = load_image_alpha("b_variations.png"));
+ NULLERROR(surf_b_on = load_image_alpha("b_on.png"));
+ NULLERROR(surf_b_rockdodger = load_image_alpha("b_rockdodger.png"));
- NULLERROR(surf_b_game = load_image("b_game.png"));
- NULLERROR(surf_b_over = load_image("b_over.png"));
+ NULLERROR(surf_b_game = load_image_alpha("b_game.png"));
+ NULLERROR(surf_b_over = load_image_alpha("b_over.png"));
// Load the life indicator (small ship) graphic.
NULLERROR(surf_life = load_image("life.png"));
x = (XSIZE-font_width(text))/2 + cos(fadetimer/4.5)*10;
font_write(x,YSIZE-100 + cos(fadetimer/3)*5,text);
- text = "Version " VERSION;
+ text = "Version " PACKAGE_VERSION;
x = (XSIZE-font_width(text))/2 + sin(fadetimer/4.5)*10;
font_write(x,YSIZE-50 + sin(fadetimer/2)*5,text);
}