int heat; // heat multiplier (color).
};
+void draw(void);
+
struct dot edot[MAXENGINEDOTS], *dotptr = edot;
struct dot bdot[MAXBANGDOTS];
// Other global variables
char topline[1024];
char *initerror = "";
+int screenshot_number = 0;
struct ship ship = { SHIP, 0, NULL, XSIZE/2, YSIZE/2, BARRIER_SPEED, 0.0 };
font_free(g_font);
}
+void
+set_video_mode() {
+ Uint32 flag;
+
+ // Attempt to get the required video size
+ flag = SDL_DOUBLEBUF | SDL_HWSURFACE;
+ if(opt_fullscreen) flag |= SDL_FULLSCREEN;
+ surf_screen = SDL_SetVideoMode(XSIZE,YSIZE,16,flag);
+}
+
+void
+toggle_fullscreen() {
+ opt_fullscreen = 1 - opt_fullscreen;
+ set_video_mode();
+ if(paused) {
+ draw();
+ }
+}
+
+
int
init(void) {
int i;
char *s;
- Uint32 flag;
// Where are our data files?
if(!find_files()) exit(1);
play_tune(TUNE_TITLE_PAGE);
+
// Attempt to get the required video size
- flag = SDL_DOUBLEBUF | SDL_HWSURFACE;
- if(opt_fullscreen) flag |= SDL_FULLSCREEN;
- surf_screen = SDL_SetVideoMode(XSIZE,YSIZE,16,flag);
+ set_video_mode();
// Set the title bar text
SDL_WM_SetCaption("Variations on Rockdodger", "VoR");
show_score();
switch (state) {
- case GAME_OVER: draw_game_over(); break;
+ case GAME_OVER:
+ draw_game_over();
+ break;
- case TITLE_PAGE: draw_title_page(); break;
+ case TITLE_PAGE:
+ draw_title_page();
+ break;
- case HIGH_SCORE_ENTRY: play_tune(TUNE_HIGH_SCORE_ENTRY);
- // and fall through to
+ case HIGH_SCORE_ENTRY:
case HIGH_SCORE_DISPLAY:
- // Display de list o high scores mon.
display_scores(150,50);
break;
+
case GAMEPLAY:
case DEAD_PAUSE:
; // no action necessary
if(ship->dx < BARRIER_SPEED) ship->dx = BARRIER_SPEED;
} else {
state = GAME_OVER;
+ play_tune(TUNE_TITLE_PAGE);
state_timeout = 200.0;
fadetimer = 0.0;
ship->flags = 0;
// Restore the ship and continue playing
ship.flags = DRAW|MOVE|COLLIDE;
state = GAMEPLAY;
- play_tune(TUNE_GAMEPLAY);
break;
case GAME_OVER:
if(new_high_score(score)) init_score_entry();
autopilot(t_frame);
}
- while(SDL_PollEvent(&e)) {
+ while(paused ? SDL_WaitEvent(&e) : SDL_PollEvent(&e)) {
switch(e.type) {
case SDL_QUIT: return;
case SDL_KEYDOWN:
// continue to display the scores briefly
state = HIGH_SCORE_DISPLAY;
state_timeout = 200;
- play_tune(TUNE_TITLE_PAGE);
}
} else {
switch(e.key.keysym.sym) {
return;
case SDLK_3:
case SDLK_PRINT:
- // FIXME make a unique filename like vor-screenshot-<pid>-<count>.bmp
- SDL_SaveBMP(surf_screen, "snapshot.bmp");
+ {
+ FILE *screenshot_fp;
+ char tmp[30];
+ char *screenshot_filename = &(tmp[0]);
+ for(;;) {
+ snprintf(screenshot_filename, 30, "vor-screenshot-%02i.bmp", screenshot_number++);
+ screenshot_fp = fopen(screenshot_filename, "r");
+ if(screenshot_fp) {
+ fclose(screenshot_fp);
+ } else {
+ break;
+ }
+ }
+ SDL_SaveBMP(surf_screen, screenshot_filename);
+ }
break;
case SDLK_p:
case SDLK_PAUSE:
paused = !paused;
- if(!paused) {
+ if(paused) {
+ pause_tune();
+ } else {
+ resume_tune();
ms_end = SDL_GetTicks();
}
break;
+ case SDLK_f:
+ case SDLK_F11:
+ toggle_fullscreen();
+ break;
default:
// other keys are handled by checking keystate each frame
break;