SDL_SaveBMP(surf_screen, screenshot_filename);
}
break;
+ case SDLK_SPACE:
+ if(state != GAMEPLAY && state != DEAD_PAUSE) {
+ // don't conflict with space key to start a new game
+ break;
+ }
+ // else fall through
case SDLK_p:
case SDLK_PAUSE:
paused = !paused;