#include <stdlib.h>
#include <string.h>
+#include "common.h"
#include "config.h"
#include "file.h"
#include "globals.h"
// timers for rock generation.
float rtimers[4];
-int32_t rcnt, lrcnt;
-int32_t rsum, rsamples;
-float ravg;
-
uint32_t nrocks;
uint32_t nrocks_timer;
uint32_t nrocks_inc_ticks = 2*60*1000/(F_ROCKS-I_ROCKS);
for(i = 0; i<MAXROCKS; i++) rock[i].active = 0;
nrocks = I_ROCKS;
nrocks_timer = 0;
- rcnt = 0; lrcnt = -1;
- rsum = 0; rsamples = 0;
}
enum { LEFT, RIGHT, TOP, BOTTOM };
-// compute the number of rocks/seccond that should be coming from each side
+// compute the number of rocks/second that should be coming from each side
// compute the speed ranges of rocks coming from each side
void
for(i=0; i<4; i++) ti[i] = 0;
for(i=0; i<4; i++) speed_min[i] = 0;
for(i=0; i<4; i++) speed_max[i] = 0;
- hfactor = nrocks/KH; vfactor = nrocks/KV;
+ hfactor = (float)nrocks/KH; vfactor = (float)nrocks/KV;
dx0 = -RDX - screendx; dx1 = RDX - screendx;
dy0 = -RDY - screendy; dy1 = RDY - screendy;
- if(dx0 != 0) {
- if(dx0 < 0) {
- speed_max[RIGHT] = -dx0;
- if(dx1 < 0) {
- // Rocks moving left only. So the RIGHT side of the screen
- speed_min[RIGHT] = -dx1;
- ti[RIGHT] = -(dx0+dx1)/2;
- } else {
- // Rocks moving left and right
- speed_max[LEFT] = dx1;
- ti[RIGHT] = -dx0/2;
- ti[LEFT] = dx1/2;
- }
+ if(dx0 < 0) {
+ speed_max[RIGHT] = -dx0;
+ if(dx1 < 0) {
+ // Rocks moving left only. So the RIGHT side of the screen
+ speed_min[RIGHT] = -dx1;
+ ti[RIGHT] = -(dx0+dx1)/2;
} else {
- // Rocks moving right only. So the LEFT side of the screen
- speed_min[LEFT] = dx0;
+ // Rocks moving left and right
speed_max[LEFT] = dx1;
- ti[LEFT] = (dx0+dx1)/2;
+ ti[RIGHT] = -dx0/2;
+ ti[LEFT] = dx1/2;
}
+ } else {
+ // Rocks moving right only. So the LEFT side of the screen
+ speed_min[LEFT] = dx0;
+ speed_max[LEFT] = dx1;
+ ti[LEFT] = (dx0+dx1)/2;
}
ti[LEFT] *= hfactor;
ti[RIGHT] *= hfactor;
- if(dy0 != 0) {
- if(dy0 < 0) {
- speed_max[BOTTOM] = -dy0;
- if(dy1 < 0) {
- // Rocks moving up only. So the BOTTOM of the screen
- speed_min[BOTTOM] = -dy1;
- ti[BOTTOM] = -(dy0+dy1)/2;
- } else {
- // Rocks moving up and down
- speed_max[TOP] = dy1;
- ti[BOTTOM] = -dy0/2;
- ti[TOP] = dy1/2;
- }
+ if(dy0 < 0) {
+ speed_max[BOTTOM] = -dy0;
+ if(dy1 < 0) {
+ // Rocks moving up only. So the BOTTOM of the screen
+ speed_min[BOTTOM] = -dy1;
+ ti[BOTTOM] = -(dy0+dy1)/2;
} else {
- // Rocks moving down only. so the TOP of the screen
- speed_min[TOP] = dy0;
+ // Rocks moving up and down
speed_max[TOP] = dy1;
- ti[TOP] = (dy0+dy1)/2;
+ ti[BOTTOM] = -dy0/2;
+ ti[TOP] = dy1/2;
}
+ } else {
+ // Rocks moving down only. so the TOP of the screen
+ speed_min[TOP] = dy0;
+ speed_max[TOP] = dy1;
+ ti[TOP] = (dy0+dy1)/2;
}
ti[TOP] *= vfactor;
ti[BOTTOM] *= vfactor;
// loop through the four sides of the screen
for(i=0; i<4; i++) {
// see if we generate a rock for this side this frame
- rtimers[i] += ti[i]*gamerate/20;
+ rtimers[i] += ti[i]*framelen/20;
while(rtimers[i] >= 1) {
rtimers[i] -= 1;
j=0;
}
rockptr->active = 1;
- rcnt++;
}
}
}
for(i = 0; i < MAXROCKS; i++) {
if(rock[i].active) {
// move
- rock[i].x += (rock[i].dx-screendx)*gamerate;
- rock[i].y += (rock[i].dy-screendy)*gamerate;
+ rock[i].x += (rock[i].dx-screendx)*framelen;
+ rock[i].y += (rock[i].dy-screendy)*framelen;
// clip
if(rock[i].x < -rock[i].image->w || rock[i].x >= XSIZE
|| rock[i].y < -rock[i].image->h || rock[i].y >= YSIZE) {
rock[i].active = 0;
- rcnt--;
}
}
}
- /*
- if(lrcnt == -1 && rcnt == nrocks) lrcnt = 0;
- if(rcnt != lrcnt && lrcnt != -1) {
- lrcnt = rcnt;
- rsum += rcnt-nrocks; rsamples++;
- ravg = (float) rsum / rsamples;
- printf("%.2f%%\n", 100.0 * ravg / nrocks);
- }
- */
}
void