// timers for rock generation.
float rtimers[4];
-int nrocks;
+
+int32_t rcnt, lrcnt;
+int32_t rsum, rsamples;
+float ravg;
+
+uint32_t nrocks;
+uint32_t nrocks_timer;
+uint32_t nrocks_inc_ticks = 2*60*1000/(F_ROCKS-I_ROCKS);
// constants for rock generation.
#define KH 32.0 // 32 s for a speed=1 rock to cross the screen horizontally.
NULLERROR(surf_rock[i] = SDL_DisplayFormat(temp));
get_shape(surf_rock[i], &rock_shapes[i]);
}
- nrocks = 41;
return 0;
}
int i;
for(i = 0; i<MAXROCKS; i++) rock[i].active = 0;
+ nrocks = I_ROCKS;
+ nrocks_timer = 0;
+ rcnt = 0; lrcnt = -1;
+ rsum = 0; rsamples = 0;
}
enum { LEFT, RIGHT, TOP, BOTTOM };
+
+// compute the number of rocks/seccond that should be coming from each side
+
+// compute the speed ranges of rocks coming from each side
void
-rock_timer_increments(float *ti)
+rock_sides(float *ti, float *speed_min, float *speed_max)
{
float dx0,dx1, dy0,dy1;
float hfactor, vfactor;
int i;
for(i=0; i<4; i++) ti[i] = 0;
- hfactor = nrocks/KH; vfactor = nrocks/KV;
+ for(i=0; i<4; i++) speed_min[i] = 0;
+ for(i=0; i<4; i++) speed_max[i] = 0;
+ hfactor = (float)nrocks/KH; vfactor = (float)nrocks/KV;
dx0 = -RDX - screendx; dx1 = RDX - screendx;
dy0 = -RDY - screendy; dy1 = RDY - screendy;
if(dx0 != 0) {
if(dx0 < 0) {
- if(dx1 < 0) ti[RIGHT] = -(dx0+dx1)/2;
- else {
+ speed_max[RIGHT] = -dx0;
+ if(dx1 < 0) {
+ // Rocks moving left only. So the RIGHT side of the screen
+ speed_min[RIGHT] = -dx1;
+ ti[RIGHT] = -(dx0+dx1)/2;
+ } else {
+ // Rocks moving left and right
+ speed_max[LEFT] = dx1;
ti[RIGHT] = -dx0/2;
ti[LEFT] = dx1/2;
}
- } else ti[LEFT] = (dx0+dx1)/2;
+ } else {
+ // Rocks moving right only. So the LEFT side of the screen
+ speed_min[LEFT] = dx0;
+ speed_max[LEFT] = dx1;
+ ti[LEFT] = (dx0+dx1)/2;
+ }
}
ti[LEFT] *= hfactor;
ti[RIGHT] *= hfactor;
if(dy0 != 0) {
if(dy0 < 0) {
- if(dy1 < 0) ti[BOTTOM] = -(dy0+dy1)/2;
- else {
+ speed_max[BOTTOM] = -dy0;
+ if(dy1 < 0) {
+ // Rocks moving up only. So the BOTTOM of the screen
+ speed_min[BOTTOM] = -dy1;
+ ti[BOTTOM] = -(dy0+dy1)/2;
+ } else {
+ // Rocks moving up and down
+ speed_max[TOP] = dy1;
ti[BOTTOM] = -dy0/2;
ti[TOP] = dy1/2;
}
- } else ti[TOP] = (dy0+dy1)/2;
+ } else {
+ // Rocks moving down only. so the TOP of the screen
+ speed_min[TOP] = dy0;
+ speed_max[TOP] = dy1;
+ ti[TOP] = (dy0+dy1)/2;
+ }
}
ti[TOP] *= vfactor;
ti[BOTTOM] *= vfactor;
}
+float
+weighted_rnd_range(float min, float max) {
+ return sqrt(min * min + rnd() * (max * max - min * min));
+}
+
void
new_rocks(void)
{
int i,j;
float ti[4];
+ float rmin[4];
+ float rmax[4];
+
+ if(nrocks < F_ROCKS) {
+ nrocks_timer += ticks_since_last;
+ if(nrocks_timer >= nrocks_inc_ticks) {
+ nrocks_timer -= nrocks_inc_ticks;
+ nrocks++;
+ }
+ }
- rock_timer_increments(ti);
+ rock_sides(ti, rmin, rmax);
+ // loop through the four sides of the screen
for(i=0; i<4; i++) {
+ // see if we generate a rock for this side this frame
rtimers[i] += ti[i]*gamerate/20;
- if(rtimers[i] >= 1) {
+ while(rtimers[i] >= 1) {
+ rtimers[i] -= 1;
j=0;
while(rockptr->active && j<MAXROCKS) {
if(++rockptr - rock >= MAXROCKS) rockptr = rock;
j++;
}
if(!rockptr->active) {
- rtimers[i] -= 1;
rockptr->type_number = random() % NROCKS;
rockptr->image = surf_rock[rockptr->type_number];
rockptr->shape = &rock_shapes[rockptr->type_number];
case RIGHT:
rockptr->x = XSIZE;
rockptr->y = rnd()*(YSIZE + rockptr->image->h);
+
+ rockptr->dx = -weighted_rnd_range(rmin[i], rmax[i]) + screendx;
+ rockptr->dy = RDY*crnd();
break;
case LEFT:
rockptr->x = -rockptr->image->w;
rockptr->y = rnd()*(YSIZE + rockptr->image->h);
+
+ rockptr->dx = weighted_rnd_range(rmin[i], rmax[i]) + screendx;
+ rockptr->dy = RDY*crnd();
break;
case BOTTOM:
rockptr->x = rnd()*(XSIZE + rockptr->image->w);
rockptr->y = YSIZE;
+
+ rockptr->dx = RDX*crnd();
+ rockptr->dy = -weighted_rnd_range(rmin[i], rmax[i]) + screendy;
break;
case TOP:
rockptr->x = rnd()*(XSIZE + rockptr->image->w);
rockptr->y = -rockptr->image->h;
+
+ rockptr->dx = RDX*crnd();
+ rockptr->dy = weighted_rnd_range(rmin[i], rmax[i]) + screendy;
break;
}
- rockptr->dx = RDX*crnd();
- rockptr->dy = RDY*crnd();
-
rockptr->active = 1;
+ rcnt++;
}
}
}
if(rock[i].x < -rock[i].image->w || rock[i].x >= XSIZE
|| rock[i].y < -rock[i].image->h || rock[i].y >= YSIZE) {
rock[i].active = 0;
+ rcnt--;
}
}
}
+ /*
+ if(lrcnt == -1 && rcnt == nrocks) lrcnt = 0;
+ if(rcnt != lrcnt && lrcnt != -1) {
+ lrcnt = rcnt;
+ rsum += rcnt-nrocks; rsamples++;
+ ravg = (float) rsum / rsamples;
+ printf("%.2f%%\n", 100.0 * ravg / nrocks);
+ }
+ */
}
void