#include <string.h>
#include "common.h"
-#include "config.h"
+#include "vorconfig.h"
#include "file.h"
#include "globals.h"
#include "mt.h"
nrocks_timer = 0;
}
-#define ROCK_LEN sizeof("sprites/rockXX.png")
+#define ROCK_LEN sizeof("rockXX.png")
void
load_rocks(void)
char a[ROCK_LEN];
for(i=0; i<NROCKS; i++) {
- snprintf(a, ROCK_LEN, "sprites/rock%02d.png", i);
+ snprintf(a, ROCK_LEN, "rock%02d.png", i);
load_sprite(SPRITE(&prototypes[i]), a);
prototypes[i].sprite_type = ROCK;
prototypes[i].flags = MOVE|DRAW|COLLIDE;
r->dy = RDY*crnd();
break;
case BOTTOM:
- r->x = frnd()*(XSIZE + r->image->w);
+ r->x = (frnd()*(XSIZE + r->image->w)) - r->image->w;
r->y = YSIZE;
r->dx = RDX*crnd();
r->dy = -weighted_rnd_range(rmin[i], rmax[i]) + screendy;
break;
case TOP:
- r->x = frnd()*(XSIZE + r->image->w);
+ r->x = (frnd() * (XSIZE + r->image->w)) - r->image->w;
r->y = -r->image->h;
r->dx = RDX*crnd();
int i;
for(i=0; i<MAXROCKS; i++) draw_sprite(SPRITE(&rocks[i]));
}
-
-void
-blast_rocks(float x, float y, float radius)
-{
- int i;
- Sprite *r;
- float dx, dy, n;
-
- for(i=0; i<MAXROCKS; i++) {
- if(!rocks[i].flags) continue;
- r = SPRITE(&rocks[i]);
- if(r->x <= 0) continue;
-
- dx = r->x - x;
- dy = r->y - y;
-
- n = sqrt(dx*dx + dy*dy);
- if(n < radius) {
- n *= 15;
- r->dx += 54.0*dx/n;
- r->dy += 54.0*dy/n;
- }
- }
-}