#include <stdlib.h>
#include <string.h>
-#include "SFont.h"
+#include "font.h"
#include "common.h"
#include "config.h"
static char *titles[2] = { "Normal\n", "Easy\n" };
-extern SFont_Font *g_font;
-
int g_easy = 0;
int cur_score = -1; // which score we're currently entering.
char s[16];
int r = snprintf(s, 16, "Time: ");
snprintscore(s+r, 16-r, score);
- SFont_Write(surf_screen, g_font, XSIZE-250, 0, s);
+ font_write(XSIZE-250, 0, s);
}
void
-display_scores(SDL_Surface *s, uint32_t x, uint32_t y)
+display_scores(uint32_t x, uint32_t y)
{
char t[1024];
- int i,h = SFont_TextHeight(g_font);
+ int i,h = font_height();
- SFont_Write(s,g_font,x+30,y,"High scores");
+ font_write(x+30, y, "High scores");
y += h;
- if(g_easy) SFont_Write(s,g_font,x+75,y,"(easy)");
- else SFont_Write(s,g_font,x+60,y,"(normal)");
+ if(g_easy) font_write(x+75,y,"(easy)");
+ else font_write(x+60,y,"(normal)");
for(i = 0; i<N_SCORES; i++) {
y += h;
snprintf(t, 1024, "#%1d",i+1);
- SFont_Write(s, g_font, x, y, t);
+ font_write(x, y, t);
snprintscore(t, 1024, g_scores[g_easy][i].score);
- SFont_Write(s, g_font, x+50, y, t);
+ font_write(x+50, y, t);
if(i == cur_score) snprintf(t, 1024, "%s_", g_scores[g_easy][i].name);
else snprintf(t, 1024, "%s", g_scores[g_easy][i].name);
- SFont_Write(s, g_font, x+180, y, t);
+ font_write(x+180, y, t);
}
}
if(key->sym == SDLK_RETURN) {
SDL_EnableUNICODE(0);
cur_score = -1;
+ if(n == 0) {
+ name[0] = '-';
+ }
return false;
- } else name[n++] = key->unicode;
+ } else if(n < 12) {
+ if(key->unicode >= 32 && key->unicode <= 126) {
+ name[n++] = key->unicode;
+ }
+ } // else drop it
}
return true;
}