game.p1_queue = []
game.p2_queue = []
- game.on 'move', (agent, card, x, y, z) ->
- forward_events.call this, 'move', agent, card, x, y, z
+ game.on 'move', (agent, card, x, y, z, pile) ->
+ forward_events.call this, 'move', agent, card, x, y, z, pile
game.on 'mark', (agent, card, state) ->
forward_events.call this, 'mark', agent, card, state
game.on 'flip', (agent, card, state) ->
test_init = ->
test_game = new_game 'test'
- timeout 4000, ->
+ timeout 2, ->
test_game.set_cards 'server', [
{ text: "Wildabeast 2/2", x: 220, y: 200, owner: 'p2'}
{ text: "Boar 2/2", x: 360, y: 200, owner: 'p2', pile: 'p2_discard'}
{ text: "Ent 0/5", x: 800, y: 200, owner: 'p2'}
{ text: "Carnivore 2/1", x: 220, y: 420, owner: 'p1'}
{ text: "Herbivore 1/2", x: 360, y: 420, owner: 'p1'}
- { text: "Stone Wall 0/10", x: 500, y: 420, owner: 'p1'}
- { text: "Log 0/1", x: 660, y: 420, owner: 'p1', pile: 'p1_draw'}
- { text: "Ent 0/5", x: 800, y: 420, owner: 'p1'}
+ { text: "Stone Wall 0/10", x: 500, y: 420, owner: 'p1', pile: 'p1_draw', flipped: true}
+ { text: "Log 0/1", x: 660, y: 420, owner: 'p1', pile: 'p1_draw', flipped: true}
+ { text: "Ent 0/5", x: 800, y: 420, owner: 'p1', pile: 'p1_draw', flipped: true}
+ { text: "Barricade 0/10", x: 500, y: 420, owner: 'p1', pile: 'p1_draw', flipped: true}
+ { text: "O(log(n)) 0/1", x: 660, y: 420, owner: 'p1', pile: 'p1_draw', flipped: true}
+ { text: "Fence 0/5", x: 800, y: 420, owner: 'p1', pile: 'p1_draw', flipped: true}
]
test_init()