get_handler = (args, out, request, url_parts) ->
- console.log "get handler: ", args
unless args.game?.length
out.writeHead 404, "Content-Type": 'text/plain'
out.end 'Missing (or empty) "game" argument'
answer_soon game # in case there's something queued already
set_handler = (args, out, request, url_parts) ->
- console.log "set handler: ", args
unless args.game?.length
out.writeHead 404, "Content-Type": 'text/plain'
out.end 'Missing (or empty) "game" argument'
game.process_messages JSON.parse args.messages
out.writeHead 200, "Content-Type": 'text/plain'
- out.end 'ok'
+ out.end '{"status":0,"text_status":"Success"}'
# don't call this directly, call answer_soon instead
answer_now = (game) ->
queue = game.p2_queue
game.p2_waiter = false
game.p2_queue = []
- waiter.writeHead 200, 'Content-Type': 'text/javascript'
- waiter.end JSON.stringify queue
+ timeout 2000, -> # FIXME remove this delay for player 2 (just here to test lag handling)
+ waiter.writeHead 200, 'Content-Type': 'text/javascript'
+ waiter.end JSON.stringify queue
# this marks a game as "dirty" and makes sure there's exactly one timeout
# that'll respond to any clients that are waiting, and now have messages.
unless message[1] is 'p2'
@p2_queue.push message
answer_soon this
- console.log this
new_game = (id) ->
game = games[id] = model.new 'server'
game.p1_queue = []
game.p2_queue = []
- game.on 'move', (agent, card, x, y) ->
- forward_events.call this, 'move', agent, card, x, y
+ game.on 'move', (agent, card, x, y, z, pile) ->
+ forward_events.call this, 'move', agent, card, x, y, z, pile
game.on 'mark', (agent, card, state) ->
forward_events.call this, 'mark', agent, card, state
game.on 'flip', (agent, card, state) ->
test_init = ->
test_game = new_game 'test'
- timeout 4000, ->
+ timeout 2, ->
test_game.set_cards 'server', [
- { text: "Wildabeast 2/2", x: 20, y: 140}
- { text: "Wild beast 2/2", x: 150, y: 140}
- { text: "Angora bunny 1/1", x: 300, y: 140}
- { text: "Ambulatory Cactus 2/1", x: 450, y: 140}
- { text: "Ent 0/5", x: 600, y: 140}
+ { text: "Wildabeast 2/2", x: 220, y: 200, owner: 'p2'}
+ { text: "Boar 2/2", x: 360, y: 200, owner: 'p2', pile: 'p2_discard'}
+ { text: "Angora bunny 1/1", x: 500, y: 200, owner: 'p2'}
+ { text: "Ambulatory Cactus 2/1", x: 660, y: 200, owner: 'p2'}
+ { text: "Ent 0/5", x: 800, y: 200, owner: 'p2'}
+ { text: "Carnivore 2/1", x: 220, y: 420, owner: 'p1'}
+ { text: "Herbivore 1/2", x: 360, y: 420, owner: 'p1'}
+ { text: "Stone Wall 0/10", x: 500, y: 420, owner: 'p1', pile: 'p1_draw', flipped: true}
+ { text: "Log 0/1", x: 660, y: 420, owner: 'p1', pile: 'p1_draw', flipped: true}
+ { text: "Ent 0/5", x: 800, y: 420, owner: 'p1', pile: 'p1_draw', flipped: true}
+ { text: "Barricade 0/10", x: 500, y: 420, owner: 'p1', pile: 'p1_draw', flipped: true}
+ { text: "O(log(n)) 0/1", x: 660, y: 420, owner: 'p1', pile: 'p1_draw', flipped: true}
+ { text: "Fence 0/5", x: 800, y: 420, owner: 'p1', pile: 'p1_draw', flipped: true}
]
test_init()
req.on 'end', ->
query = url_parts.query
post_args = querystring.parse data
- console.log data, post_args
for key, parg of post_args
query[key] = parg
return set_handler query, res, req, url_parts