forward_events.call this, 'mark', agent, card, state
game.on 'flip', (agent, card, state) ->
forward_events.call this, 'flip', agent, card, state
- game.on 'set_cards', (cards) ->
- forward_events.call this, 'set_cards', cards
+ game.on 'set_cards', (agent, cards) ->
+ forward_events.call this, 'set_cards', agent, cards
+ game.on 'send_state', (agent) ->
+ timeout 10, =>
+ if agent is 'p1'
+ @p1_queue.push ['set_cards', 'server', @cards]
+ answer_soon this
+ if agent is 'p2'
+ @p2_queue.push ['set_cards', 'server', @cards]
+ answer_soon this
return game
test_init = ->
test_game = new_game 'test'
timeout 4000, ->
- test_game.set_cards [
- { text: "Wildabeast 2/2", x: 20, y: 140}
- { text: "Wild beast 2/2", x: 150, y: 140}
- { text: "Angora bunny 1/1", x: 300, y: 140}
- { text: "Ambulatory Cactus 2/1", x: 450, y: 140}
- { text: "Ent 0/5", x: 600, y: 140}
+ test_game.set_cards 'server', [
+ { text: "Wildabeast 2/2", x: 220, y: 200}
+ { text: "Wild beast 2/2", x: 350, y: 200}
+ { text: "Angora bunny 1/1", x: 500, y: 200}
+ { text: "Ambulatory Cactus 2/1", x: 650, y: 200}
+ { text: "Ent 0/5", x: 800, y: 200}
+ { text: "Carnivore 2/1", x: 220, y: 420}
+ { text: "Herbivore 1/2", x: 350, y: 420}
+ { text: "Stone Wall 0/10", x: 500, y: 420}
+ { text: "Log 0/1", x: 650, y: 420}
+ { text: "Ent 0/5", x: 800, y: 420}
]
test_init()