sys = require 'sys'
fs = require 'fs'
http = require 'http'
+querystring = require 'querystring'
url = require 'url'
less = require 'less'
coffee = require 'coffee-script'
+model = require './common.coffee'
+
+games = {}
+
+# timeout function with args in convenient order
+timeout = (ms, func) -> setTimeout func, ms
css_handler = (args, out, request, url_parts) ->
fs.readFile 'style.less', 'utf8', (err, data) ->
out.end css
js_handler = (args, out, request, url_parts) ->
- fs.readFile 'client.coffee', 'utf8', (err, data) ->
+ basename = url_parts.pathname.substr 1, (url_parts.pathname.length - 4)
+ if basename is 'client'
+ filename = 'client.coffee'
+ else if basename is 'common'
+ filename = 'common.coffee'
+ else
+ error = "Unknown js basename: #{basename}"
+ console.log error
+ out.end(error)
+ return
+
+ fs.readFile filename, 'utf8', (err, data) ->
if err
- return out.end 'Server failed to read client.coffee'
+ return out.end "Server failed to read #{filename}"
out.end coffee.compile data
html_handler = (args, out, request, url_parts) ->
str = str.replace clean_pathname_regex, '_'
str = str.replace clean_pathname_regex2, '/_'
return str.replace clean_pathname_regex3, '_'
-
+
# serve javascript files from within /usr/share/javascript
javascript_handler = (args, out, request, url_parts) ->
filename = clean_pathname "/usr/share/#{url_parts.pathname}"
return out.end "Server failed to read #{filename}"
out.writeHead 200, 'Content-Type': 'text/javascript'
out.end data
-
+
+
+get_handler = (args, out, request, url_parts) ->
+ unless args.game?.length
+ out.writeHead 404, "Content-Type": 'text/plain'
+ out.end 'Missing (or empty) "game" argument'
+ return
+
+ unless args.agent is 'p1' or args.agent is 'p2'
+ out.writeHead 404, "Content-Type": 'text/plain'
+ out.end '"agent" argument must be set to p1 or p2'
+ return
+
+ unless games[args.game]?
+ out.writeHead 404, "Content-Type": 'text/plain'
+ out.end 'Game not found'
+ return
+
+ game = games[args.game]
+
+ waiter = games["#{args.agent}_waiter"]
+ if waiter?
+ waiter.writeHead 200, 'Content-Type': 'text/javascript'
+ waiter.end '[]'
+
+ game["#{args.agent}_waiter"] = out
+
+ answer_soon game # in case there's something queued already
+
+set_handler = (args, out, request, url_parts) ->
+ unless args.game?.length
+ out.writeHead 404, "Content-Type": 'text/plain'
+ out.end 'Missing (or empty) "game" argument'
+ return
+
+ unless args.agent is 'p1' or args.agent is 'p2'
+ out.writeHead 404, "Content-Type": 'text/plain'
+ out.end '"agent" argument must be set to p1 or p2'
+ return
+
+ unless args.messages?
+ out.writeHead 404, "Content-Type": 'text/plain'
+ out.end '"messages" argument must be set'
+ return
+
+ unless games[args.game]?
+ out.writeHead 404, "Content-Type": 'text/plain'
+ out.end 'Game not found'
+ return
+
+ game = games[args.game]
+
+ # FIXME add error checking (json validity at least)
+ game.process_messages JSON.parse args.messages
+
+ out.writeHead 200, "Content-Type": 'text/plain'
+ out.end '{"status":0,"text_status":"Success"}'
+
+# don't call this directly, call answer_soon instead
+answer_now = (game) ->
+ if game.p1_waiter and game.p1_queue.length
+ waiter = game.p1_waiter
+ queue = game.p1_queue
+ game.p1_waiter = false
+ game.p1_queue = []
+ waiter.writeHead 200, 'Content-Type': 'text/javascript'
+ waiter.end JSON.stringify queue
+ if game.p2_waiter and game.p2_queue.length
+ waiter = game.p2_waiter
+ queue = game.p2_queue
+ game.p2_waiter = false
+ game.p2_queue = []
+ timeout 2000, -> # FIXME remove this delay for player 2 (just here to test lag handling)
+ waiter.writeHead 200, 'Content-Type': 'text/javascript'
+ waiter.end JSON.stringify queue
+
+# this marks a game as "dirty" and makes sure there's exactly one timeout
+# that'll respond to any clients that are waiting, and now have messages.
+answer_soon = (game) ->
+ unless game.replier_id
+ game.replier_id = timeout 1, ->
+ delete game.replier_id
+ answer_now game
+
+forward_events = (message...) ->
+ unless message[1] is 'p1'
+ @p1_queue.push message
+ answer_soon this
+ unless message[1] is 'p2'
+ @p2_queue.push message
+ answer_soon this
+
+new_game = (id) ->
+ game = games[id] = model.new 'server'
+ game.p1_waiter = false
+ game.p2_waiter = false
+ game.p1_queue = []
+ game.p2_queue = []
+
+ game.on 'move', (agent, card, x, y) ->
+ forward_events.call this, 'move', agent, card, x, y
+ game.on 'mark', (agent, card, state) ->
+ forward_events.call this, 'mark', agent, card, state
+ game.on 'flip', (agent, card, state) ->
+ forward_events.call this, 'flip', agent, card, state
+ game.on 'set_cards', (agent, cards) ->
+ forward_events.call this, 'set_cards', agent, cards
+ game.on 'send_state', (agent) ->
+ timeout 10, =>
+ if agent is 'p1'
+ @p1_queue.push ['set_cards', 'server', @cards]
+ answer_soon this
+ if agent is 'p2'
+ @p2_queue.push ['set_cards', 'server', @cards]
+ answer_soon this
+
+ return game
+
+test_init = ->
+ test_game = new_game 'test'
+ timeout 4000, ->
+ test_game.set_cards 'server', [
+ { text: "Wildabeast 2/2", x: 220, y: 200}
+ { text: "Wild beast 2/2", x: 350, y: 200}
+ { text: "Angora bunny 1/1", x: 500, y: 200}
+ { text: "Ambulatory Cactus 2/1", x: 650, y: 200}
+ { text: "Ent 0/5", x: 800, y: 200}
+ { text: "Carnivore 2/1", x: 220, y: 420}
+ { text: "Herbivore 1/2", x: 350, y: 420}
+ { text: "Stone Wall 0/10", x: 500, y: 420}
+ { text: "Log 0/1", x: 650, y: 420}
+ { text: "Ent 0/5", x: 800, y: 420}
+ ]
+
+test_init()
+
http_server = http.createServer (req, res) ->
url_parts = url.parse req.url, true
else if rel_path.substr(rel_path.length - 4) is '.css'
res.writeHead 200, 'Content-Type': 'text/css'
return css_handler url_parts.query, res, req, url_parts
- else if rel_path.substr rel_path.length - 3 is '.js'
+ else if rel_path.substr(rel_path.length - 3) is '.js'
res.writeHead 200, 'Content-Type': 'text/javascript'
return js_handler url_parts.query, res, req, url_parts
-
+ else if rel_path.substr(rel_path.length - 4) is '/set'
+ data = ''
+ req.on 'data', (chunk) ->
+ data += chunk
+ req.on 'end', ->
+ query = url_parts.query
+ post_args = querystring.parse data
+ for key, parg of post_args
+ query[key] = parg
+ return set_handler query, res, req, url_parts
+ else if rel_path.substr(rel_path.length - 4) is '/get'
+ return get_handler url_parts.query, res, req, url_parts
+ else if rel_path.substr(rel_path.length - 4) is '.ico'
+ res.writeHead 404
+ return res.end()
+
return html_handler url_parts.query, res, req, url_parts
http_server.listen listen_port, "127.0.0.1"