+#ifndef VOR_SHAPE_H
+#define VOR_SHAPE_H
+
#include <SDL/SDL.h>
#include <stdint.h>
struct shape {
int w, h;
- int mw;
+ int mw; // mask width (number of uint32's)
uint32_t *mask;
+ uint32_t area;
};
void get_shape(SDL_Surface *img, struct shape *s);
int collide(int xdiff, int ydiff, struct shape *r, struct shape *s);
+
+#endif // VOR_SHAPE_H