-#include <SDL/SDL.h>
-#include <SDL/SDL_mixer.h>
+#include <SDL.h>
+#include <SDL_mixer.h>
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
play_sound(int i) {
if(!opt_sound) return;
Mix_PlayChannel(-1, wav[i], 0);
-}/*}}}*/
+}
int playing=-1;
void
-play_tune(int i) {/*{{{*/
- if(!opt_music) return;
+play_tune(int i) {
+ if(!opt_sound) return;
if (playing==i)
return;
if (playing) {