#include "sound.h"
+#include "config.h"
extern int sound_flag, music_flag;
Uint16 audio_format;
int audio_channels;
-char *load_file(char *);
+char *add_path(char *);
char *wav_file[] = {
"sounds/booom.wav",
"sounds/cboom.wav",
"sounds/bzboom.wav"
};
-char *tune_file[] = {/*{{{*/
+char *tune_file[] = {
"music/magic.mod",
"music/getzznew.mod",
"music/4est_fulla3s.mod"
-};/*}}}*/
+};
-int init_sound() {/*{{{*/
+int
+init_sound() {
// Return 1 if the sound is ready to roll, and 0 if not.
int i;
-#ifdef DEBUG
- printf ("Initialise sound\n");
-#endif
+ debug(printf ("Initialise sound\n"));
// Initialise output with SDL_mixer
if (Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, AUDIO_S16, MIX_DEFAULT_CHANNELS, 4096) < 0) {
return 0;
}
-#ifdef DEBUG
- // What kind of sound did we get? Ah who cares. As long as it can play
- // some basic bangs and simple music.
- Mix_QuerySpec(&audio_rate, &audio_format, &audio_channels);
- printf("Opened audio at %d Hz %d bit %s\n", audio_rate,
- (audio_format&0xFF),
- (audio_channels > 1) ? "stereo" : "mono");
-#endif
+ debug(
+ // What kind of sound did we get? Ah who cares. As long as it can play
+ // some basic bangs and simple music.
+ Mix_QuerySpec(&audio_rate, &audio_format, &audio_channels);
+ printf("Opened audio at %d Hz %d bit %s\n", audio_rate,
+ (audio_format&0xFF),
+ (audio_channels > 1) ? "stereo" : "mono");
+ )
// Preload all the tunes into memory
for (i=0; i<NUM_TUNES; i++) {
- if (!(music[i] = Mix_LoadMUS(load_file(tune_file[i])))) {
- printf ("Failed to load %s\n",load_file(tune_file[i]));
+ if (!(music[i] = Mix_LoadMUS(add_path(tune_file[i])))) {
+ printf ("Failed to load %s\n",add_path(tune_file[i]));
}
}
// Preload all the wav files into memory
for (i=0; i<NUM_SOUNDS; i++) {
- wav[i] = Mix_LoadWAV(load_file(wav_file[i]));
+ wav[i] = Mix_LoadWAV(add_path(wav_file[i]));
}
return 1;
-}/*}}}*/
+}
-void play_sound(int i) {/*{{{*/
+void
+play_sound(int i) {
if(!sound_flag) return;
-#ifdef DEBUG
- printf ("play sound %d on first free channel\n",i);
-#endif
+ debug(printf ("play sound %d on first free channel\n",i));
Mix_PlayChannel(-1, wav[i], 0);
}/*}}}*/
int playing=-1;
-#undef DEBUG
-
-void play_tune(int i) {/*{{{*/
+void
+play_tune(int i) {/*{{{*/
if(!sound_flag || !music_flag) return;
if (playing==i)
return;
if (playing) {
Mix_FadeOutMusic(1500);
-#ifdef DEBUG
- printf("Stop playing %d\n",playing);
-#endif
+ debug(printf("Stop playing %d\n",playing));
}
-#ifdef DEBUG
- printf ("Play music %d\n",i);
- printf ("volume %d\n",music_volume[i]);
-#endif
+ debug(
+ printf ("Play music %d\n",i);
+ printf ("volume %d\n",music_volume[i]);
+ )
Mix_FadeInMusic(music[i],-1,2000);
Mix_VolumeMusic(music_volume[i]);
playing = i;
-}/*}}}*/
+}
/*
*