#ifndef VOR_SOUND_H
#define VOR_SOUND_H
-#include <SDL/SDL.h>
-#include <SDL/SDL_mixer.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <unistd.h>
-
int init_sound(void);
void play_sound(int i);
void play_tune(int i);
+void pause_tune();
+void resume_tune();
+
+// Currently there's only one tune (gameplay). Calling play_tune() with the
+// other tune numbers turns the music off, (and makes it easy to add tunes for
+// those screens).
+#define TUNE_GAMEPLAY 0
+#define TUNE_TITLE_PAGE 1
+#define TUNE_HIGH_SCORE_ENTRY 2
+#define NUM_TUNES 1
+
+#define SOUND_BANG 0
+#define NUM_SOUNDS 1
#endif // VOR_SOUND_H