int init_sound(void);
void play_sound(int i);
void play_tune(int i);
+void pause_tune();
+void resume_tune();
-#define TUNE_TITLE_PAGE 0
-#define TUNE_GAMEPLAY 1
-#define TUNE_HIGH_SCORE_ENTRY 2
-#define NUM_TUNES 3
+// Currently there's only one tune (gameplay). Calling play_tune() with the
+// other tune numbers turns the music off, (and makes it easy to add tunes for
+// those screens).
+#define TUNE_GAMEPLAY 0
+#define TUNE_TITLE_PAGE 1
+#define TUNE_HIGH_SCORE_ENTRY 2
+#define NUM_TUNES 1
-#define SOUND_BANG 0
-#define NUM_SOUNDS 4
+#define SOUND_BANG 0
+#define NUM_SOUNDS 1
#endif // VOR_SOUND_H