var command = evt.editor.getCommand( this.name );\r
command.state = getState.call( this, evt.editor, evt.data.path );\r
command.fire( 'state' );\r
var command = evt.editor.getCommand( this.name );\r
command.state = getState.call( this, evt.editor, evt.data.path );\r
command.fire( 'state' );\r