+ if(!opt_sound) {
+ return;
+ }
+ if (playing == i) {
+ return;
+ }
+ if (playing < NUM_TUNES) {
+ Mix_FadeOutMusic(2500);
+ }
+ // There are songs yet to be written...
+ if(i < NUM_TUNES) {
+ Mix_FadeInMusic(music[i], -1, 2000);
+ Mix_VolumeMusic(music_volume[i]);