- }
-
- // Preload all the wav files into memory
- for (i=0; i<NUM_SOUNDS; i++) {
- wav[i] = Mix_LoadWAV(load_file(wav_file[i]));
- }
-
- return 1;
-}/*}}}*/
-
-void play_sound(int i) {/*{{{*/
- if(!sound_flag) return;
-#ifdef DEBUG
- printf ("play sound %d on first free channel\n",i);
-#endif
- Mix_PlayChannel(-1, wav[i], 0);
-}/*}}}*/
-
-int playing=-1;
-
-
-#undef DEBUG
-
-void play_tune(int i) {/*{{{*/
- if(!sound_flag || !music_flag) return;
- if (playing==i)
- return;
- if (playing) {
- Mix_FadeOutMusic(1500);
-#ifdef DEBUG
- printf("Stop playing %d\n",playing);
-#endif
- }
-#ifdef DEBUG
- printf ("Play music %d\n",i);
- printf ("volume %d\n",music_volume[i]);
-#endif
- Mix_FadeInMusic(music[i],-1,2000);
- Mix_VolumeMusic(music_volume[i]);
-
- playing = i;
-}/*}}}*/
+
+ // Preload all the tunes into memory
+ for (i=0; i<NUM_TUNES; i++) {
+ s = add_data_path(tune_file[i]);
+ if(s) {
+ music[i] = Mix_LoadMUS(s);
+ if(!music[i]) printf("Failed to load %s.\n", s);
+ free(s);
+ }
+ }
+
+ // Preload all the wav files into memory
+ for (i=0; i<NUM_SOUNDS; i++) {
+ s = add_data_path(wav_file[i]);
+ if(s) {
+ wav[i] = Mix_LoadWAV(s);
+ free(s);
+ }
+ }
+
+ return 1;
+}
+
+void
+play_sound(int i) {
+ if(!opt_sound) return;
+ Mix_PlayChannel(-1, wav[i], 0);
+}
+
+int playing = NUM_TUNES + 1;
+
+
+void
+play_tune(int i) {
+ if(!opt_sound) {
+ return;
+ }
+ if (playing == i) {
+ return;
+ }
+ if (playing < NUM_TUNES) {
+ Mix_FadeOutMusic(2500);
+ }
+ // There are songs yet to be written...
+ if(i < NUM_TUNES) {
+ Mix_FadeInMusic(music[i], -1, 2000);
+ Mix_VolumeMusic(music_volume[i]);
+ }
+
+ playing = i;
+}
+
+
+int tune_paused=0;
+
+void
+pause_tune() {
+ if(!opt_sound) {
+ return;
+ }
+ if(playing < NUM_TUNES && !tune_paused) {
+ Mix_PauseMusic();
+ tune_paused = 1;
+ }
+}
+
+void
+resume_tune() {
+ if(!opt_sound) {
+ return;
+ }
+ if(playing < NUM_TUNES && tune_paused) {
+ Mix_ResumeMusic();
+ tune_paused = 0;
+ }
+}