/* floaters need to be mapped if they are in the current workspace */
if ((win->floating || win->transient) && (ws->idx == r->ws->idx))
map_window_raised(win->id);
/* floaters need to be mapped if they are in the current workspace */
if ((win->floating || win->transient) && (ws->idx == r->ws->idx))
map_window_raised(win->id);