- X(win) = X(r) + (WIDTH(r) - WIDTH(win)) / 2 - wc.border_width;
- Y(win) = Y(r) + (HEIGHT(r) - HEIGHT(win)) / 2 - wc.border_width;
- }
-
- /* win can be outside r if new r smaller than old r */
- /* Ensure top left corner inside r (move probs otherwise) */
- if (X(win) < X(r) - wc.border_width)
- X(win) = X(r) - wc.border_width;
- if (X(win) > X(r) + WIDTH(r) - 1)
- X(win) = (WIDTH(win) > WIDTH(r)) ? X(r) :
- (X(r) + WIDTH(r) - WIDTH(win) - 2 * wc.border_width);
- if (Y(win) < Y(r) - wc.border_width)
- Y(win) = Y(r) - wc.border_width;
- if (Y(win) > Y(r) + HEIGHT(r) - 1)
- Y(win) = (HEIGHT(win) > HEIGHT(r)) ? Y(r) :
- (Y(r) + HEIGHT(r) - HEIGHT(win) - 2 * wc.border_width);
-
- wc.x = X(win);
- wc.y = Y(win);
- wc.width = WIDTH(win);
- wc.height = HEIGHT(win);
-
- /*
- * Retain floater and transient geometry for correct positioning
- * when ws changes region
- */
- if (!(win->ewmh_flags & EWMH_F_FULLSCREEN))
- store_float_geom(win, r);