-Variations on Rockdodger
+Variations on Rockdodger 0.3
VoR is a quick action game where you drive a space ship and try to avoid
crashing into rocks. Current information about vor can be found on the
See INSTALL for instructions on building, running and installing.
-Jason Woofenden and Josh Grams like rockdodger
+VoR is released under the GNU GPL -- see file COPYING for details.
+
+Jason Woofenden and Josh Grams like Rock Dodgers
(http://spacerocks.sourceforge.net/) very much: both playing it and hacking on
it. VoR is the result. It is currently based on the rockdodger 0.4.2 codebase,
with quite a few modifications, both user-visible changes and internal
Note: This is a fairly hard game, intended to be a quickie game for when you
want to kill a few spare minutes. For reference, my best time [Josh Grams] is
-about 3 minutes. I'm not generally very good at video games, but I have been
-playing this one for quite a while now. However, you can make it substantially
-easier by slowing the game down. New in version 0.2, we have a constant
-GAMESPEED in config.h. New players may like to try it at 3/4 or even 2/3 speed.
-It should probably be a command-line option, but I'm too lazy to fix that right
-now.
+about 2 minutes in version 0.3. I'm not generally very good at video games, but
+I have been playing this one for quite a while now. However, you can make it
+substantially easier by slowing the game down. New in version 0.3, we have a
+command-line option --game-speed=N%. New players may like to try it at 0.75 or
+even 0.66.
Changes from Rock Dodgers
User-Visible Changes:
+0.1:
* Moves like a real spacecraft; no more friction!
* No more silly shields or lasers; just pure rockdodgin' fun!
* Up/down scrolling; gives you more escape options.
- * Scrolls to the right so you can zoom ahead.
* Proper time display for score, not just raw milliseconds (bleh).
* Ship explodes, blowing rocks away, rather than automagically vanishing
them.
+0.2:
* New graphics, generated by POV-Ray. Yeah, okay, the ship is really cheezy.
At least the rocks are cool.
* Real collision detection; no more "ship is 1 pixel bigger all around
than it looks."
+0.3:
+ * Scrolls to the right so you can zoom ahead.
+ * Fully random rock generation; rocks no longer wrap vertically.
+ * Rocks' relative speeds are now uniform in all directions (i.e. much more
+ up/down speed variation). Noticeably hard...err...more "interesting".
+ * Command-line option --game-speed.
Internal Technical Changes: