-Variations on Rockdodger 0.5
+Variations on Rockdodger 0.5.5
VoR is a quick action game where you drive a space ship and try to avoid
crashing into rocks. Current information about vor can be found on the
homepage: http://jasonwoof.org/vor
+Here are the keys:
+
+ Space: Start playing
+ 1: Switch to easy mode and start playing
+ 2: Switch to normal mode (default) and start playing
+Arrows: Steer (use short taps, and remember to slow down)
+ Esc: Quit
+ F: Toggle full-screen mode
+ P: Pause/unpause
+ 3: Save a screenshot
+
See INSTALL for instructions on building, running and installing.
-VoR is released under the GNU GPL -- see file COPYING for details.
+VoR is released under the GNU GPL -- see file COPYING for details. The audio is
+public domain.
Jason Woofenden and Josh Grams like Rock Dodgers
(http://spacerocks.sourceforge.net/) very much: both playing it and hacking on
User-Visible Changes:
-0.1:
- * Moves like a real spacecraft; no more friction!
- * No more silly shields or lasers; just pure rockdodgin' fun!
- * Up/down scrolling; gives you more escape options.
- * Proper time display for score, not just raw milliseconds (bleh).
- * Ship explodes, blowing rocks away, rather than automagically vanishing
- them.
-0.2:
- * New graphics, generated by POV-Ray. Yeah, okay, the ship is really cheezy.
- At least the rocks are cool.
- * Real collision detection; no more "ship is 1 pixel bigger all around
- than it looks."
+0.5.4:
+ * new sound effect and music
+ * F key toggles full-screen mode
+ * 3 key saves a screenshot
+
+0.5.3:
+ * another attempt at fixing the x86 crashes.
+ * made valgrind happy.
+
+0.5.2:
+ * another attempt at fixing the x86 crashes.
+
+0.5.1:
+ * another attempt at fixing the x86 crashes.
+
+0.5:
+ * lots of bug fixes
+ * tweaks to engine and explosion graphics and new font
+
+0.4:
+ * Rocks now bounce off each other, and are pushed by particles.
+ * Now with two difficulties: normal and easy.
+ * Better new ship placement after you die.
+
0.3:
* Scrolls to the right so you can zoom ahead.
* Fully random rock generation; rocks no longer wrap vertically.
up/down speed variation). Noticeably hard...err...more "interesting".
* Command-line option --game-speed.
-0.4:
- * Rocks now bounce off each other, and are pushed by particles.
- * Now with two difficulties: normal and easy.
- * Better new ship placement after you die.
+0.2:
+ * New graphics, generated by POV-Ray. Yeah, okay, the ship is really cheezy.
+ At least the rocks are cool.
+ * Real collision detection; no more "ship is 1 pixel bigger all around
+ than it looks."
-0.5:
- * lots of bug fixes
- * tweaks to engine and explosion graphics and new font
+0.1:
+ * Moves like a real spacecraft; no more friction!
+ * No more silly shields or lasers; just pure rockdodgin' fun!
+ * Up/down scrolling; gives you more escape options.
+ * Proper time display for score, not just raw milliseconds (bleh).
+ * Ship explodes, blowing rocks away, rather than automagically vanishing
+ them.
Internal Technical Changes:
+ * Build system now uses autoconf (as of 0.5.5)
* Replaced SFont with Jason's font.c
* Started factoring a lot of stuff out of main into their own .c files.
* Removed a bunch of unused code.