editor.on( 'afterCommandExec', recordCommand );\r
\r
// Save snapshots before doing custom changes.\r
- editor.on( 'saveSnapshot', function()\r
+ editor.on( 'saveSnapshot', function( evt )\r
{\r
- undoManager.save();\r
+ undoManager.save( evt.data && evt.data.contentOnly );\r
});\r
\r
// Registering keydown on every document recreation.(#3844)\r
// Make the undo manager available only in wysiwyg mode.\r
editor.on( 'mode', function()\r
{\r
- undoManager.enabled = editor.mode == 'wysiwyg';\r
+ undoManager.enabled = editor.readOnly ? false : editor.mode == 'wysiwyg';\r
undoManager.onChange();\r
});\r
\r
};\r
\r
/**\r
- * Update the undo stacks with any subsequent DOM changes after this call.\r
+ * Amend the top of undo stack (last undo image) with the current DOM changes.\r
* @name CKEDITOR.editor#updateUndo\r
* @example\r
* function()\r
* {\r
- * editor.fire( 'updateSnapshot' );\r
- * ...\r
- * // Ask to include subsequent (in this call stack) DOM changes to be\r
- * // considered as part of the first snapshot.\r
- * editor.fire( 'updateSnapshot' );\r
+ * editor.fire( 'saveSnapshot' );\r
* editor.document.body.append(...);\r
+ * // Make new changes following the last undo snapshot part of it.\r
+ * editor.fire( 'updateSnapshot' );\r
* ...\r
* }\r
*/\r
editor.on( 'updateSnapshot', function()\r
{\r
- if ( undoManager.currentImage && new Image( editor ).equals( undoManager.currentImage ) )\r
- setTimeout( function() { undoManager.update(); }, 0 );\r
+ if ( undoManager.currentImage )\r
+ undoManager.update();\r
});\r
}\r
});\r
/**\r
* The number of undo steps to be saved. The higher this setting value the more\r
* memory is used for it.\r
+ * @name CKEDITOR.config.undoStackSize\r
* @type Number\r
* @default 20\r
* @example\r