#ifndef VOR_CONFIG_H
#define VOR_CONFIG_H
-#define VERSION "0.5pre"
+#define VERSION "0.5"
// screen size
#define XSIZE 640
// initial/final counts for rocks-on-screen
#define NORMAL_I_ROCKS 20
-#define NORMAL_F_ROCKS 35
+#define NORMAL_F_ROCKS 35 // after 2 minutes
#define NORMAL_GAMESPEED 1.0
#define EASY_I_ROCKS 10
-#define EASY_F_ROCKS 25
+#define EASY_F_ROCKS 25 // after 2 minutes
#define EASY_GAMESPEED 0.85
// number of rock structs to allocate
#define MAXROCKS 120
-#define MAXENGINEDOTS 5000
+#define THRUSTER_STRENGTH 1.5
+
+// how many engine dots come out of each thruster per tic (1/20th of a seccond)
+#define ENGINE_DOTS_PER_TIC 150
+
+#define MAXENGINEDOTS 10000
#define MAXBANGDOTS 50000
#define W 100
#define M 255
// determines how hard they push the rocks. Set to 0 to disable pushing rocks
-#define ENGINE_DOT_WEIGHT 0.1
+#define ENGINE_DOT_WEIGHT 0.07
// radius^2 (pixels) which will be cleared of rocks when you die
#define BLAST_RADIUS 300