#include "sprite.h"
-int init_rocks(void);
+void load_rocks(void);
void reset_rocks(void);
void new_rocks(void);
-void move_rocks(void);
void draw_rocks(void);
-int hit_rocks(float x, float y, struct shape *shape);
-int pixel_hit_rocks(float x, float y);
-
-void blast_rocks(float x, float y, float radius, int onlyslow);
+void blast_rocks(float x, float y, float radius);