#endif
#endif
-#define SWM_DEBUG
/*#define SWM_DEBUG*/
#ifdef SWM_DEBUG
#define DPRINTF(x...) do { if (swm_debug) fprintf(stderr, x); } while (0)
}
void
+drain_enter_notify(void)
+{
+ int i = 0;
+ XEvent cne;
+
+ while (XCheckMaskEvent(display, EnterWindowMask, &cne))
+ i++;
+
+ DNPRINTF(SWM_D_MISC, "drain_enter_notify: drained %d\n", i);
+}
+
+void
set_win_state(struct ws_win *win, long state)
{
long data[] = {state, None};
if (getstate(win->id) == IconicState)
return;
- set_win_state(win, InactiveState);
+ set_win_state(win, IconicState);
XUnmapWindow(display, win->id);
XSetWindowBorder(display, win->id,
stack();
a.id = SWM_ARG_ID_FOCUSCUR;
focus(new_ws->r, &a);
+
bar_update();
/* unmap old windows */
if (unmap_old)
TAILQ_FOREACH(win, &old_ws->winlist, entry)
unmap_window(win);
+
+ if (focus_mode == SWM_FOCUS_DEFAULT)
+ drain_enter_notify();
}
void
}
if (font_adjusted)
font_adjusted--;
+
+ if (focus_mode == SWM_FOCUS_DEFAULT)
+ drain_enter_notify();
}
void
XUngrabPointer(display, CurrentTime);
/* drain events */
- while (XCheckMaskEvent(display, EnterWindowMask, &ev));
+ drain_enter_notify();
}
void
XUngrabPointer(display, CurrentTime);
/* drain events */
- while (XCheckMaskEvent(display, EnterWindowMask, &ev));
+ drain_enter_notify();
}
/* user/key callable function IDs */
XSelectInput(display, id, EnterWindowMask | FocusChangeMask |
PropertyChangeMask | StructureNotifyMask);
- if (win->iconic)
- set_win_state(win, IconicState);
- else
- set_win_state(win, NormalState);
/* floaters need to be mapped if they are in the current workspace */
if ((win->floating || win->transient) && (ws->idx == r->ws->idx))
switch (focus_mode) {
case SWM_FOCUS_DEFAULT:
- if (QLength(display)) {
- DNPRINTF(SWM_D_EVENT, "ignore enternotify %d\n",
- QLength(display));
- return;
- }
break;
case SWM_FOCUS_FOLLOW:
break;
if (getstate(e->xunmap.window) == NormalState) {
unmanage_window(win);
stack();
+
+ /* giant hack for apps that don't destroy transient windows */
+ /* eat a bunch of events to prevent remanaging the window */
+ XEvent cne;
+ while (XCheckWindowEvent(display, e->xunmap.window,
+ EnterWindowMask, &cne))
+ ;
+ while (XCheckWindowEvent(display, e->xunmap.window,
+ StructureNotifyMask, &cne))
+ ;
+ while (XCheckWindowEvent(display, e->xunmap.window,
+ SubstructureNotifyMask, &cne))
+ ;
+ /* resend unmap because we ated it */
+ XUnmapWindow(display, e->xunmap.window);
}
}
continue;
state = getstate(wins[j]);
- manage = state == IconicState || InactiveState;
+ manage = state == IconicState;
if (wa.map_state == IsViewable || manage)
manage_window(wins[j]);
}
continue;
state = getstate(wins[j]);
- manage = state == IconicState || InactiveState;
+ manage = state == IconicState;
if (XGetTransientForHint(display, wins[j], &d1) &&
manage)
manage_window(wins[j]);