send_to_ws(struct swm_region *r, union arg *args)
{
int wsid = args->id;
- struct ws_win *win = win;
+ struct ws_win *win = NULL, *parent;
struct workspace *ws, *nws;
Atom ws_idx_atom = 0;
unsigned char ws_idx_str[SWM_PROPLEN];
a.id = SWM_ARG_ID_FOCUSPREV;
focus(r, &a);
+ if (win->transient) {
+ parent = find_window(win->transient);
+ if (parent) {
+ unmap_window(parent);
+ TAILQ_REMOVE(&ws->winlist, parent, entry);
+ TAILQ_INSERT_TAIL(&nws->winlist, parent, entry);
+ parent->ws = nws;
+ }
+ }
unmap_window(win);
TAILQ_REMOVE(&ws->winlist, win, entry);
TAILQ_INSERT_TAIL(&nws->winlist, win, entry);
XSelectInput(display, id, EnterWindowMask | FocusChangeMask |
PropertyChangeMask | StructureNotifyMask);
- if (win->iconic)
- set_win_state(win, IconicState);
- else
- set_win_state(win, NormalState);
/* floaters need to be mapped if they are in the current workspace */
if ((win->floating || win->transient) && (ws->idx == r->ws->idx))
if (getstate(e->xunmap.window) == NormalState) {
unmanage_window(win);
stack();
+
+ /* giant hack for apps that don't destroy transient windows */
+ /* eat a bunch of events to prevent remanaging the window */
+ XEvent cne;
+ while (XCheckWindowEvent(display, e->xunmap.window,
+ EnterWindowMask, &cne))
+ ;
+ while (XCheckWindowEvent(display, e->xunmap.window,
+ StructureNotifyMask, &cne))
+ ;
+ while (XCheckWindowEvent(display, e->xunmap.window,
+ SubstructureNotifyMask, &cne))
+ ;
+ /* resend unmap because we ated it */
+ XUnmapWindow(display, e->xunmap.window);
}
}