if (!XGetWindowAttributes(display, win->id, &wa))
fprintf(stderr, "window: %lu failed "
"XGetWindowAttributes\n", win->id);
- fprintf(stderr, "window: %lu map_state: %d state: %d\n",
- win->id, wa.map_state, state);
+ fprintf(stderr, "window: %lu map_state: %d state: %d "
+ "transient: %lu\n",
+ win->id, wa.map_state, state, win->transient);
}
fprintf(stderr, "===== unmanaged window list =====\n");
if (!XGetWindowAttributes(display, win->id, &wa))
fprintf(stderr, "window: %lu failed "
"XGetWindowAttributes\n", win->id);
- fprintf(stderr, "window: %lu map_state: %d state: %d\n",
- win->id, wa.map_state, state);
+ fprintf(stderr, "window: %lu map_state: %d state: %d "
+ "transient: %lu\n",
+ win->id, wa.map_state, state, win->transient);
}
fprintf(stderr, "=================================\n");
}
void
+sort_windows(struct ws_win_list *wl)
+{
+ struct ws_win *win, *parent, *nxt;
+
+ if (wl == NULL)
+ return;
+
+ for (win = TAILQ_FIRST(wl); win != TAILQ_END(wl); win = nxt) {
+ nxt = TAILQ_NEXT(win, entry);
+ if (win->transient) {
+ parent = find_window(win->transient);
+ if (parent == NULL) {
+ fprintf(stderr, "not possible bug\n");
+ continue;
+ }
+ TAILQ_REMOVE(wl, win, entry);
+ TAILQ_INSERT_AFTER(wl, parent, win, entry);
+ }
+ }
+
+}
+
+void
swapwin(struct swm_region *r, union arg *args)
{
struct ws_win *target, *source;
switch (args->id) {
case SWM_ARG_ID_SWAPPREV:
+ if (source->transient)
+ source = find_window(source->transient);
target = TAILQ_PREV(source, ws_win_list, entry);
- TAILQ_REMOVE(wl, cur_focus, entry);
+ if (target && target->transient)
+ target = find_window(target->transient);
+ TAILQ_REMOVE(wl, source, entry);
if (target == NULL)
TAILQ_INSERT_TAIL(wl, source, entry);
else
break;
case SWM_ARG_ID_SWAPNEXT:
target = TAILQ_NEXT(source, entry);
+ /* move the parent and let the sort handle the move */
+ if (source->transient)
+ source = find_window(source->transient);
TAILQ_REMOVE(wl, source, entry);
if (target == NULL)
TAILQ_INSERT_HEAD(wl, source, entry);
return;
}
+ sort_windows(wl);
+
stack();
}
head = TAILQ_LAST(wl, ws_win_list);
winfocus = head;
}
+
+ /* skip iconics */
+ if (winfocus && winfocus->iconic) {
+ TAILQ_FOREACH_REVERSE(winfocus, wl, ws_win_list, entry)
+ if (winfocus->iconic == 0)
+ break;
+ }
break;
case SWM_ARG_ID_FOCUSNEXT:
if (head == NULL)
head = TAILQ_FIRST(wl);
winfocus = head;
+
+ /* skip iconics */
+ if (winfocus && winfocus->iconic) {
+ TAILQ_FOREACH(winfocus, wl, entry)
+ if (winfocus->iconic == 0)
+ break;
+ }
break;
case SWM_ARG_ID_FOCUSMAIN:
default:
return;
}
-
if (winfocus == winlostfocus || winfocus == NULL)
return;
* floaters and transients are auto-centred unless moved
* or resized
*/
- win->g.x = r->g.x + (WIDTH(r) - win->g.w) / 2 - border_width;
- win->g.y = r->g.y + (HEIGHT(r) - win->g.h) / 2 - border_width;
+ win->g.x = r->g.x + (WIDTH(r) - win->g.w) / 2 - wc.border_width;
+ win->g.y = r->g.y + (HEIGHT(r) - win->g.h) / 2 - wc.border_width;
}
/* win can be outside r if new r smaller than old r */
/* Ensure top left corner inside r (move probs otherwise) */
- if (win->g.x < r->g.x - border_width)
- win->g.x = r->g.x - border_width;
+ if (win->g.x < r->g.x - wc.border_width)
+ win->g.x = r->g.x - wc.border_width;
if (win->g.x > r->g.x + r->g.w - 1)
win->g.x = (win->g.w > r->g.w) ? r->g.x :
- (r->g.x + r->g.w - win->g.w - 2 * border_width);
- if (win->g.y < r->g.y - border_width)
- win->g.y = r->g.y - border_width;
+ (r->g.x + r->g.w - win->g.w - 2 * wc.border_width);
+ if (win->g.y < r->g.y - wc.border_width)
+ win->g.y = r->g.y - wc.border_width;
if (win->g.y > r->g.y + r->g.h - 1)
win->g.y = (win->g.h > r->g.h) ? r->g.y :
- (r->g.y + r->g.h - win->g.h - 2 * border_width);
+ (r->g.y + r->g.h - win->g.h - 2 * wc.border_width);
wc.x = win->g.x;
wc.y = win->g.y;
send_to_ws(struct swm_region *r, union arg *args)
{
int wsid = args->id;
- struct ws_win *win = win;
+ struct ws_win *win = NULL, *parent;
struct workspace *ws, *nws;
Atom ws_idx_atom = 0;
unsigned char ws_idx_str[SWM_PROPLEN];
a.id = SWM_ARG_ID_FOCUSPREV;
focus(r, &a);
+ if (win->transient) {
+ parent = find_window(win->transient);
+ if (parent) {
+ unmap_window(parent);
+ TAILQ_REMOVE(&ws->winlist, parent, entry);
+ TAILQ_INSERT_TAIL(&nws->winlist, parent, entry);
+ parent->ws = nws;
+ }
+ }
unmap_window(win);
TAILQ_REMOVE(&ws->winlist, win, entry);
TAILQ_INSERT_TAIL(&nws->winlist, win, entry);
XSelectInput(display, id, EnterWindowMask | FocusChangeMask |
PropertyChangeMask | StructureNotifyMask);
- if (win->iconic)
- set_win_state(win, IconicState);
- else
- set_win_state(win, NormalState);
/* floaters need to be mapped if they are in the current workspace */
if ((win->floating || win->transient) && (ws->idx == r->ws->idx))
if (getstate(e->xunmap.window) == NormalState) {
unmanage_window(win);
stack();
+
+ /* giant hack for apps that don't destroy transient windows */
+ /* eat a bunch of events to prevent remanaging the window */
+ XEvent cne;
+ while (XCheckWindowEvent(display, e->xunmap.window,
+ EnterWindowMask, &cne))
+ ;
+ while (XCheckWindowEvent(display, e->xunmap.window,
+ StructureNotifyMask, &cne))
+ ;
+ while (XCheckWindowEvent(display, e->xunmap.window,
+ SubstructureNotifyMask, &cne))
+ ;
+ /* resend unmap because we ated it */
+ XUnmapWindow(display, e->xunmap.window);
}
}