X-Git-Url: https://jasonwoof.com/gitweb/?a=blobdiff_plain;ds=inline;f=main.coffee;h=1847e562b5b97d50e8cad794922a8121ca9da0bc;hb=345b4acff25d42680a6472ec3eb642032d0689e9;hp=99d2e432e8fd783422801bcf3ccdc02f474c5fda;hpb=c5ea138fb8cfce9977ce486c9fbceedebe8af2c4;p=hexbog.git diff --git a/main.coffee b/main.coffee index 99d2e43..1847e56 100644 --- a/main.coffee +++ b/main.coffee @@ -78,47 +78,47 @@ board_cols = board_col_heights.length board_tiles = board_col_heights.sum() board_col_top_px = [] score = 0 -board = new Array(board_tiles) # letters ("Qu" or single letter) +tiles = new Array(board_tiles) board_neighbors = [] # array of tile numbers "next to" this one -board_top_px = [] # array of pixel coordinates for top of column +tile_top_px = [] # array of pixel coordinates for top of column board_left_px = [] # array of pixel coordinates for left of column board_aboves = [] # array of tile numbers above, starting from top board_below = [] # tile number of next tile below or false -slides = [] selected = [] letters = "ABCDEFGHIJKLMNOPQRSTUVWXYZ" letter_distribution = [ - 9 # A - 2 # B - 2 # C - 4 # D - 14 # E - 2 # F - 3 # G - 2 # H - 7 # I - 1 # J - 1 # K - 4 # L - 2 # M - 6 # N - 8 # O - 2 # P - 1 # Q - 6 # R - 7 # S - 6 # T - 2 # U - 2 # V - 2 # W - 1 # X - 2 # Y - 1 # Z + 14355 # a + 3968 # b + 6325 # c + 7045 # d + 20258 # e + 2739 # f + 5047 # g + 4372 # h + 13053 # i + 516 # j + 2600 # k + 9631 # l + 5115 # m + 10082 # n + 11142 # o + 5292 # p + 287 # qu + 12341 # r + 16571 # s + 10215 # t + 6131 # u + 1728 # v + 2184 # w + 619 # x + 3512 # y + 831 # z + ] -letter_distribution_total = letter_distribution.sum() +letter_distribution_total = 175973 # letter_distribution.sum() new_letter_queue = [] @@ -188,7 +188,7 @@ init_board_layout = () -> is_bottom_tile = i is board_col_heights[col_num] - 1 # link tile number to pixel "top" and "left" of containing column - board_top_px.push col_top_px + tile_top_px.push col_top_px + i * tile_width board_left_px.push col_num * tile_width # aboves (array of tile numbers above, starting from top) @@ -233,24 +233,36 @@ init_board = -> new_letter_queue = (encoded.substr 0, board_tiles).split '' score = parseInt(encoded.substr(board_tiles), 10) - # how far each tile needs to be slid down - slides = (0 for i in board) - # work out which grid spaces are connected # (neighbors, above, down) init_board_layout() -$selection_display = null # initialized by init_html_board +$big_tip = null # initialized by init_html_board +$little_tip = null # initialized by init_html_board $score_display = null # initialized by init_html_board -$definition_word = null # initialized by init_html_board -$definition_link = null # initialized by init_html_board -$definition_type = null # initialized by init_html_board -$definition_language = null # initialized by init_html_board -$definition_text = null # initialized by init_html_board -$definition_credit = null # initialized by init_html_board +$definition_body = null # initialized by init_html_board update_selection_display = -> word = selected_word() - $selection_display.html word + $big_tip.removeClass('good') + if word.length > 0 + if word.length < 3 + $big_tip.html word + $little_tip.html "Click more tiles (3 minimum)" + else + if is_word word + if word.indexOf(word.substr(word.length - 1)) < word.length - 1 + last = 'last ' + else + last = '' + $little_tip.html "Click the #{last}\"#{word.substr(word.length - 1)}\" for #{score_for word} points" + $big_tip.html "#{word}" + $big_tip.addClass('good') + else + $big_tip.html word + $little_tip.html "\"#{word}\" is not in the word list." + else + $big_tip.html "â Click a word" + $little_tip.html "(tiles must be touching)" # color the selected tiles according to whether they're a word or not if word.length @@ -260,8 +272,8 @@ update_selection_display = -> else c = 1 for num in selected - html_tiles[num].addClass classes[c] - html_tiles[num].removeClass classes[1 - c] + tiles[num].dom.addClass classes[c] + tiles[num].dom.removeClass classes[1 - c] # unselects the last tile of the selecetion unselect_tile = -> @@ -270,7 +282,7 @@ unselect_tile = -> _unselect_tile = -> num = selected.pop() - html_tile = html_tiles[num] + html_tile = tiles[num].dom html_tile.removeClass 'selected_word' html_tile.removeClass 'selected' @@ -286,92 +298,107 @@ shrink_selection = (leave_count) -> selected_word = -> word = '' - word += board[i] for i in selected + word += tiles[i].text for i in selected return word.toLowerCase() -html_slide = (num, dist) -> - if dist - cur = html_tiles[num].css 'top' - cur = Number(cur.substr(0, cur.length - 2)) - dest = cur + (dist * tile_width) - html_tiles[num].animate {top: "#{dest}px"}, slide_ms - save_game = -> encoded = '' - for t in board - encoded += t.substr 0, 1 + for t in tiles + encoded += t.text.substr 0, 1 encoded += score set_cookie 'hexbog', encoded, 365 window.location.hash = encoded +# remove the selected tiles from the board, create new tiles, and slide everything into place blip_selection = -> - faders = selected.clone().num_sort() + faders = selected.num_sort() selected = [] - for num in faders - html_tiles[num].unbind('click').fadeOut fade_ms - timeout fade_ms, -> - top_tile = -1 - new_px = 0 - new_slide = 0 - for fader in faders - cur_top = board_aboves[fader][0] - if cur_top is undefined - cur_top = fader - if top_tile isnt cur_top - new_px = board_top_px[fader] - tile_width - new_slide = 1 - top_tile = cur_top - html_tiles[fader].remove() - dest = fader - aboves = board_aboves[fader].clone().reverse() + update_selection_display() + for i in faders + tiles[i].dom.unbind('click').fadeOut fade_ms + for i in tiles + unless i in faders + unless i.hp < 1 + i.dom.removeClass "hp#{i.hp}" + i.hp -= 1 + i.dom.addClass "hp#{i.hp}" + timeout fade_ms + 1, -> + # which tiles need to be slid down + sliders = (false for i in tiles) + + prev_col_top = null + next_new_y = null + for deleted in faders + # find the tile number of the top tile in this column + if board_aboves[deleted].length is 0 + col_top = deleted + else + col_top = board_aboves[deleted][0] + + # reset location where new tiles appear when we change columns + if prev_col_top isnt col_top + next_new_y = -10 - tile_width + prev_col_top = col_top + + tiles[deleted].dom.remove() + + # For each each tile above the one we've deleted: + # 1. move it down one slot in the data scructures + # 2. mark it as needing to slide + dest = deleted + aboves = board_aboves[deleted].clone().reverse() for above in aboves - html_tiles[dest] = html_tiles[above] - html_tiles[dest].data 'tile_number', dest - board[dest] = board[above] - slides[dest] = slides[above] + 1 + tiles[dest] = tiles[above] + tiles[dest].id = dest + tiles[dest].dom.data 'tile_number', dest + sliders[dest] = true --dest - new_tile top_tile, board_left_px[top_tile], new_px - slides[top_tile] = new_slide - new_px -= tile_width - new_slide += 1 - for i in [0 .. board.length - 1] - html_slide i, slides[i] - slides[i] = 0 + sliders[col_top] = true # the new tile needs to be slid down too + + new_tile col_top, board_left_px[col_top], next_new_y + next_new_y -= tile_width + 50 + + for slide, i in sliders + if slide + tiles[i].dom.animate {top: "#{tile_top_px[i]}px"}, slide_ms + sliders[i] = false save_game() - update_selection_display() + +score_for = (word) -> Math.round(Math.pow(1.7, word.length)) activate_selection = -> word = selected_word() if word.length < 3 + # FIXME make this a hint log "Too short: \"#{word}\"" return unless is_word word + # FIXME make this automatically part of the selection display log "Not on word list: \"#{word}\"" return - score += Math.round(Math.pow(1.7, word.length)) + word_score = score_for word + score += word_score $score_display.html score - log "blipped: #{word}" + # FIXME make some kind of animation showing score gain + log "blipped \"#{word}\" for #{word_score} points" blip_selection() look_up_definition word + $('#definition').click() -definition_credited = false show_definition = (word, type, definition, language) -> - if language is 'English' - $definition_language.html '' - else - $definition_language.html " (#{language})" - $definition_type.html type - $definition_link.attr 'href', "http://en.wiktionary.org/wiki/#{word}" - $definition_word.html word.substr(0, 1).toUpperCase() + word.substr(1) - $definition_text.html definition - unless definition_credited - definition_credited = true - $definition_credit.html "Definitions © wiktionary.org CC-BY-SA" + html = "" + html += "#{word.substr(0, 1).toUpperCase() + word.substr(1)}, #{type}" + if language isnt 'English' + html += " (#{language})" + html += ': ' + html += definition + html += '