X-Git-Url: https://jasonwoof.com/gitweb/?a=blobdiff_plain;ds=sidebyside;f=client.coffee;h=0ec59d6f0bb2e4b98e6feaabbef33d08ff5708ae;hb=65527d57e80910bee3fd9d5fd51e94111e668680;hp=967917da0ba60935a0c7c27dd4e9b53165c6e970;hpb=9f3c815c1cc9fa0b68771487362065bd8df9a17e;p=peach-cgt.git
diff --git a/client.coffee b/client.coffee
index 967917d..0ec59d6 100644
--- a/client.coffee
+++ b/client.coffee
@@ -1,3 +1,9 @@
+###
+Peach CGT -- Card Game Table simulator
+Copyright (C) 2011 Jason Woofenden
+Lincensed under AGPLv3. Source here: https://gitorious.org/peach-cgt
+###
+
# globals
$table = null
table_width = 0
@@ -111,7 +117,7 @@ instantiate_card = (card) ->
if card.flipped
view.addClass 'flipped'
$table.append view
- view.draggable containment: '#table', grid: [20, 20]
+ view.draggable grid: [20, 20]
view.bind 'dragstart', (event, ui) ->
view.css 'z-index': card.z = next_card_z()
if card.pile?
@@ -144,11 +150,12 @@ send_updates = ->
messages = outgoing_messages
outgoing_messages = []
- $.ajax "#{server_url}/set", {
+ show_message "#{server_url}set"
+ $.ajax "#{server_url}set", {
cache: false
data: {
agent: state.agent
- game: 'test' # FIXME, and in the /get call too
+ game: state.slug
messages: JSON.stringify(messages)
}
type: 'POST'
@@ -166,7 +173,7 @@ send_updates = ->
error_lag = 3
poll_for_updates = ->
- $.ajax "#{server_url}/get?agent=#{state.agent}&game=test", {
+ $.ajax "#{server_url}get?agent=#{state.agent}&game=#{state.slug}", {
cache: false
type: 'GET'
dataType: 'json'
@@ -189,9 +196,15 @@ initialize_cards = () ->
$('.card').remove()
top_card_z = 0
# instantiate cards in play
+ hide_deck_designer = false
for card in state.cards
+ if card.owner is state.agent
+ hide_deck_designer = true
delete card.view
+ if hide_deck_designer
+ $('#deck_designer').remove()
+
unless piles?
piles = [ # global
{key: 'p2_draw', x: 140, y: 20, name: "Draw Pile"}
@@ -249,17 +262,117 @@ update_pile_views = ->
card_count = ps[pile.key].total if ps[pile.key]?
pile.$caption.children('.n_cards').html n_cards card_count
+possible_cards = {}
+
+valumenous = (val) -> return true unless val is '' or val is ' '
+
+init_possible_cards = ->
+ for card in window.cs_cards
+ text = "#{card.cardname} (#{card.faction})"
+ if valumenous card.attack or valumenous card.defense
+ text += " #{card.attack}/#{card.defense}"
+ text += "
#{card.type}"
+ if valumenous card.subtype
+ text += " • #{card.subtype}"
+ text += "
cost: #{card.cost} thresh: #{card.threshold}
"
+ text += card.rules
+
+ summary = text.replace(/
/g, "\n")
+
+ possible_cards[card.id] = {id: card.id, text: text, summary: summary}
+
+
+init_card_designer = ->
+ show_message 'init_card_designer'
+ cards_in_deck = {}
+ container = $ '#deck_designer'
+ init_possible_cards()
+ ul = $ $ '
#{server_url}##{game}_#{other_player}
"
+
+ state = window.game_model.new game, me
state.on 'move', (agent, card, x, y, z, pile) ->
if z > top_card_z
top_card_z = z
@@ -285,13 +398,19 @@ init = ->
if agent is me
tell_server ['flip', agent, card, state]
state.on 'set_cards', (agent, cards) ->
- initialize_cards()
if agent is me
tell_server ['set_cards', agent, cards]
+ initialize_cards()
+ state.on 'new_cards', (agent, cards) ->
+ initialize_cards()
- # timeout so browser will stop showing that we're loading
- timeout 1, poll_for_updates
- timeout 2, ->
+ # timeouts are so browser will stop showing that we're loading
+ if is_new_game
+ timeout 1, ->
+ tell_server ['new_game', state.slug, state.agent]
+ timeout 2, init_card_designer
+ timeout 3, poll_for_updates
+ timeout 4, ->
# ask for initial state
tell_server ['send_state', state.agent]
@@ -299,7 +418,7 @@ $ ->
$table = $ '#table'
table_width = $table.width()
table_height = $table.height()
- card_width = $('#loading-card').outerWidth()
- card_height = $('#loading-card').outerHeight()
+ card_width = $('#loading_card').outerWidth()
+ card_height = $('#loading_card').outerHeight()
init()