X-Git-Url: https://jasonwoof.com/gitweb/?a=blobdiff_plain;ds=sidebyside;f=client.coffee;h=3022adbd6311c3dcd98a55686feab938d32dccef;hb=30e517112298f4b68f6f2f5e1e634af4848e1d6c;hp=21587dd93d6088bc4f87906128c39f64d477279b;hpb=711b95481e8373c56ce14f9d8b200f4204d13a36;p=peach-cgt.git
diff --git a/client.coffee b/client.coffee
index 21587dd..3022adb 100644
--- a/client.coffee
+++ b/client.coffee
@@ -1,13 +1,20 @@
# globals
$table = null
+table_width = 0
table_height = 0
+card_width = 0
card_height = 0
state = null
server_url = null
top_card_z = 0 # css z-index of front-most card
+piles = null
-show_message = (txt) -> txt
- # FIXME implement chat box or something
+window.log = []
+show_message = (txt) ->
+ window.log.push txt
+ if window.log.length > 20
+ window.log.shift()
+ return
# timeout function with args in convenient order
timeout = (ms, func) -> setTimeout func, ms
@@ -28,32 +35,46 @@ new_button = (text) -> $ $ "
#{text}
"
# transform coordinates from client-side coords to server-side coords (or back)
# this makes it so p2 view everything upside down (mirrored), but still sends coords rightside up
-transform_x = (x) -> x
+flip_x = (x) -> table_width - card_width - x
+flip_y = (y) -> table_height - card_height - y
+transform_x = (x) ->
+ return x unless state.agent is 'p2'
+ return flip_x x
transform_y = (y) ->
return y unless state.agent is 'p2'
- return table_height - card_height - y
+ return flip_y y
next_card_z = -> return top_card_z += 1
bring_card_to_front = (card) ->
card.view.css "z-index": next_card_z()
+new_blank_card = (x, y, css_class) ->
+ view = $ $ ""
+ $table.append view
+ return view
+
+uninstantiate_card = (card) ->
+ show_message "uninstantiate card #{card.number}"
+ card.view.remove()
+ delete card.view
+
instantiate_card = (card) ->
+ show_message "instantiate card #{card.number}"
+ if card.view
+ die.a.horrible.death()
+
text = card.text
if card.owner is state.agent
card_class = 'my_card'
else
card_class = 'your_card'
- # initial card state from server has z so that stacks come out with the right layers
- if card.z?
- if card.z > top_card_z
- top_card_z = card.z
- else
- unless card.pile
- card.z = next_card_z()
+ if card.z > top_card_z
+ top_card_z = card.z
view = $ $ "#{text}
"
+ card.view = view
button_box = $ $ ''
flip_button = new_button "flip over"
mark_button = new_button "mark"
@@ -72,10 +93,13 @@ instantiate_card = (card) ->
view.draggable containment: '#table', grid: [20, 20]
view.bind 'dragstart', (event, ui) ->
view.css 'z-index': card.z = next_card_z()
+ if card.pile?
+ delete card.pile
+ update_pile_views()
view.bind 'dragstop', (event, ui) ->
p = view.position()
- state.move state.agent, card.number, transform_x(p.left), transform_y(p.top), card.z
- card.view = view
+ pile = null # FIXME figure out what pile we moved to
+ state.move state.agent, card.number, transform_x(p.left), transform_y(p.top), card.z, pile
error_lag = 3
@@ -96,7 +120,7 @@ send_updates = ->
cache: false
data: {
agent: state.agent
- game: 'test' # FIXME, and it the /get call too
+ game: 'test' # FIXME, and in the /get call too
messages: JSON.stringify(messages)
}
type: 'POST'
@@ -119,7 +143,7 @@ poll_for_updates = ->
type: 'GET'
dataType: 'json'
error: (xhr, status, error) ->
- message "Network error, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})"
+ show_message "Network error, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})"
timeout error_lag * 1000, poll_for_updates
error_lag *= 2
success: (data, status, xhr) ->
@@ -128,6 +152,71 @@ poll_for_updates = ->
error_lag = 3
}
+n_cards = (count) ->
+ return "#{count} cards" unless count is 1
+ return "1 card"
+
+initialize_cards = () ->
+ show_message 'initialize_cards'
+ $('.card').remove()
+ top_card_z = 0
+ # instantiate cards in play
+ for card in state.cards
+ delete card.view
+ instantiate_card card unless card.pile?
+
+ unless piles?
+ piles = [ # global
+ {key: 'p2_draw', x: 140, y: 20, name: "Draw Pile"}
+ {key: 'p2_discard', x: 20, y: 20, name: "Discard Pile"}
+ {key: 'p1_draw', x: flip_x(140), y: flip_y(20), name: "Draw Pile"}
+ {key: 'p1_discard', x: flip_x(20), y: flip_y(20), name: "Discard Pile"}
+ ]
+ for pile in piles
+ if pile.key.substr(0, 2) is state.agent
+ css_class = 'my_card'
+ else
+ css_class = 'your_card'
+ pile.$blank = new_blank_card pile.x, pile.y, css_class
+ pile.$caption = $ $ "#{pile.name}:
#{n_cards 0}
"
+
+ update_pile_views()
+
+update_pile_views = ->
+ ps = {}
+ for card in state.cards
+ if card.pile?
+ if ps[card.pile]?
+ ps[card.pile].total += 1
+ if card.z > ps[card.pile].top_z
+ if ps[card.pile].top_card.view?
+ uninstantiate_card ps[card.pile].top_card
+ ps[card.pile].top_card = card
+ ps[card.pile].top_z = card.z
+ else
+ ps[card.pile] = { total: 1, top_card: card, top_z: card.z }
+
+ for pile in piles
+ # where should the caption be?
+ if ps[pile.key]?
+ unless ps[pile.key].top_card.view?
+ ps[pile.key].top_card.x = pile.x
+ ps[pile.key].top_card.y = pile.y
+ instantiate_card ps[pile.key].top_card
+ caption_dest = ps[pile.key].top_card.view
+ else
+ caption_dest = pile.$blank
+ if caption_dest isnt pile.caption_loc
+ pile.$caption.detach()
+ caption_dest.append pile.$caption
+ pile.caption_loc = caption_dest
+
+ # update caption to show correct number of cards in the pile
+ card_count = 0
+ card_count = ps[pile.key].total if ps[pile.key]?
+ pile.$caption.children('.n_cards').html n_cards card_count
+
+
init = ->
if window.location.hash? and window.location.hash.length > 0
me = window.location.hash.substr 1
@@ -138,11 +227,12 @@ init = ->
server_url = window.location
state = window.game_model.new me
- state.on 'move', (agent, card, x, y, z) ->
- # FIXME add/handle pile argument
+ state.on 'move', (agent, card, x, y, z, pile) ->
+ update_pile_views()
if agent is me
- tell_server ['move', agent, card, x, y, z]
+ tell_server ['move', agent, card, x, y, z, pile]
else
+ # FIXME should we use the z from the server? Should p1 use odd numbers and p2 even?
bring_card_to_front state.cards[card]
state.cards[card].view.animate { left: "#{transform_x x}px", top: "#{transform_y y}px"}, 800
state.on 'mark', (agent, card, state) ->
@@ -154,10 +244,7 @@ init = ->
if agent is me
tell_server ['flip', agent, card, state]
state.on 'set_cards', (agent, cards) ->
- # FIXME add agent arg and tell server if it's not us
- $('.card').remove()
- for card in cards
- instantiate_card card
+ initialize_cards()
if agent is me
tell_server ['set_cards', agent, cards]
@@ -169,7 +256,9 @@ init = ->
$ ->
$table = $ '#table'
+ table_width = $table.width()
table_height = $table.height()
+ card_width = $('#loading-card').outerWidth()
card_height = $('#loading-card').outerHeight()
init()