X-Git-Url: https://jasonwoof.com/gitweb/?a=blobdiff_plain;ds=sidebyside;f=client.coffee;h=3022adbd6311c3dcd98a55686feab938d32dccef;hb=30e517112298f4b68f6f2f5e1e634af4848e1d6c;hp=8c1abd0c8c1b297683ec51c4f3612a2088b9513c;hpb=3a8a99fd78775bdd7f71470443858e19b09dc2ed;p=peach-cgt.git
diff --git a/client.coffee b/client.coffee
index 8c1abd0..3022adb 100644
--- a/client.coffee
+++ b/client.coffee
@@ -1,14 +1,264 @@
+# globals
$table = null
+table_width = 0
+table_height = 0
+card_width = 0
+card_height = 0
+state = null
+server_url = null
+top_card_z = 0 # css z-index of front-most card
+piles = null
+
+window.log = []
+show_message = (txt) ->
+ window.log.push txt
+ if window.log.length > 20
+ window.log.shift()
+ return
+
+# timeout function with args in convenient order
+timeout = (ms, func) -> setTimeout func, ms
+
+unless Array::shuffle?
+ Array::shuffle = ->
+ return if @length is 0
+ top = @length
+
+ while --top
+ current = Math.floor(Math.random() * (top + 1))
+ tmp = @[current]
+ @[current] = @[top]
+ @[top] = tmp
+ return
+
+new_button = (text) -> $ $ "
#{text}
"
+
+# transform coordinates from client-side coords to server-side coords (or back)
+# this makes it so p2 view everything upside down (mirrored), but still sends coords rightside up
+flip_x = (x) -> table_width - card_width - x
+flip_y = (y) -> table_height - card_height - y
+transform_x = (x) ->
+ return x unless state.agent is 'p2'
+ return flip_x x
+transform_y = (y) ->
+ return y unless state.agent is 'p2'
+ return flip_y y
+
+next_card_z = -> return top_card_z += 1
+
+bring_card_to_front = (card) ->
+ card.view.css "z-index": next_card_z()
+
+new_blank_card = (x, y, css_class) ->
+ view = $ $ ""
+ $table.append view
+ return view
+
+uninstantiate_card = (card) ->
+ show_message "uninstantiate card #{card.number}"
+ card.view.remove()
+ delete card.view
+
+instantiate_card = (card) ->
+ show_message "instantiate card #{card.number}"
+ if card.view
+ die.a.horrible.death()
+
+ text = card.text
+ if card.owner is state.agent
+ card_class = 'my_card'
+ else
+ card_class = 'your_card'
+
+ if card.z > top_card_z
+ top_card_z = card.z
+
+ view = $ $ "#{text}
"
+ card.view = view
+ button_box = $ $ ''
+ flip_button = new_button "flip over"
+ mark_button = new_button "mark"
+ flip_button.bind 'click', ->
+ state.flip state.agent, card.number, ! view.hasClass 'flipped'
+ mark_button.bind 'click', ->
+ state.mark state.agent, card.number, ! view.hasClass 'marked'
+ button_box.append flip_button
+ button_box.append mark_button
+ view.append button_box
+ if card.marked
+ view.addClass 'marked'
+ if card.flipped
+ view.addClass 'flipped'
+ $table.append view
+ view.draggable containment: '#table', grid: [20, 20]
+ view.bind 'dragstart', (event, ui) ->
+ view.css 'z-index': card.z = next_card_z()
+ if card.pile?
+ delete card.pile
+ update_pile_views()
+ view.bind 'dragstop', (event, ui) ->
+ p = view.position()
+ pile = null # FIXME figure out what pile we moved to
+ state.move state.agent, card.number, transform_x(p.left), transform_y(p.top), card.z, pile
+
+error_lag = 3
+
+outgoing_messages = []
+# message should be [agent, method, args...]
+# don't forget the agent (state.agent)
+tell_server = (message) ->
+ outgoing_messages.push message
+ send_updates()
+
+send_updates = ->
+ return if outgoing_messages.length is 0
+
+ messages = outgoing_messages
+ outgoing_messages = []
+
+ $.ajax "#{server_url}/set", {
+ cache: false
+ data: {
+ agent: state.agent
+ game: 'test' # FIXME, and in the /get call too
+ messages: JSON.stringify(messages)
+ }
+ type: 'POST'
+ dataType: 'json'
+ error: (xhr, status, error) ->
+ show_message "Network error while sending, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})"
+ for message in messages
+ outgoing_messages.unshift message
+ timeout error_lag * 1000, send_updates
+ error_lag *= 2
+ success: (data, status, xhr) ->
+ show_message "update sent"
+ error_lag = 3
+ }
+
+error_lag = 3
+poll_for_updates = ->
+ $.ajax "#{server_url}/get?agent=#{state.agent}&game=test", {
+ cache: false
+ type: 'GET'
+ dataType: 'json'
+ error: (xhr, status, error) ->
+ show_message "Network error, you might want to refresh. Trying again in #{error_lag} seconds. (Status: #{status}, Error: #{error})"
+ timeout error_lag * 1000, poll_for_updates
+ error_lag *= 2
+ success: (data, status, xhr) ->
+ state.process_messages data
+ timeout 100, poll_for_updates
+ error_lag = 3
+ }
+
+n_cards = (count) ->
+ return "#{count} cards" unless count is 1
+ return "1 card"
+
+initialize_cards = () ->
+ show_message 'initialize_cards'
+ $('.card').remove()
+ top_card_z = 0
+ # instantiate cards in play
+ for card in state.cards
+ delete card.view
+ instantiate_card card unless card.pile?
+
+ unless piles?
+ piles = [ # global
+ {key: 'p2_draw', x: 140, y: 20, name: "Draw Pile"}
+ {key: 'p2_discard', x: 20, y: 20, name: "Discard Pile"}
+ {key: 'p1_draw', x: flip_x(140), y: flip_y(20), name: "Draw Pile"}
+ {key: 'p1_discard', x: flip_x(20), y: flip_y(20), name: "Discard Pile"}
+ ]
+ for pile in piles
+ if pile.key.substr(0, 2) is state.agent
+ css_class = 'my_card'
+ else
+ css_class = 'your_card'
+ pile.$blank = new_blank_card pile.x, pile.y, css_class
+ pile.$caption = $ $ "#{pile.name}:
#{n_cards 0}
"
+
+ update_pile_views()
+
+update_pile_views = ->
+ ps = {}
+ for card in state.cards
+ if card.pile?
+ if ps[card.pile]?
+ ps[card.pile].total += 1
+ if card.z > ps[card.pile].top_z
+ if ps[card.pile].top_card.view?
+ uninstantiate_card ps[card.pile].top_card
+ ps[card.pile].top_card = card
+ ps[card.pile].top_z = card.z
+ else
+ ps[card.pile] = { total: 1, top_card: card, top_z: card.z }
+
+ for pile in piles
+ # where should the caption be?
+ if ps[pile.key]?
+ unless ps[pile.key].top_card.view?
+ ps[pile.key].top_card.x = pile.x
+ ps[pile.key].top_card.y = pile.y
+ instantiate_card ps[pile.key].top_card
+ caption_dest = ps[pile.key].top_card.view
+ else
+ caption_dest = pile.$blank
+ if caption_dest isnt pile.caption_loc
+ pile.$caption.detach()
+ caption_dest.append pile.$caption
+ pile.caption_loc = caption_dest
+
+ # update caption to show correct number of cards in the pile
+ card_count = 0
+ card_count = ps[pile.key].total if ps[pile.key]?
+ pile.$caption.children('.n_cards').html n_cards card_count
+
-add_card = (text, x, y) ->
- $table.append $ "#{text}
"
-
init = ->
- $table = $ '#table'
- add_card "card 1", 100, 20
- add_card "two", 250, 20
- add_card "third card", 290, 50
+ if window.location.hash? and window.location.hash.length > 0
+ me = window.location.hash.substr 1
+ winloc = "#{window.location}"
+ server_url = winloc.substr 0, winloc.length - window.location.hash.length
+ else
+ me = 'p1'
+ server_url = window.location
+
+ state = window.game_model.new me
+ state.on 'move', (agent, card, x, y, z, pile) ->
+ update_pile_views()
+ if agent is me
+ tell_server ['move', agent, card, x, y, z, pile]
+ else
+ # FIXME should we use the z from the server? Should p1 use odd numbers and p2 even?
+ bring_card_to_front state.cards[card]
+ state.cards[card].view.animate { left: "#{transform_x x}px", top: "#{transform_y y}px"}, 800
+ state.on 'mark', (agent, card, state) ->
+ @cards[card].view.toggleClass 'marked', state
+ if agent is me
+ tell_server ['mark', agent, card, state]
+ state.on 'flip', (agent, card, state) ->
+ @cards[card].view.toggleClass 'flipped', state
+ if agent is me
+ tell_server ['flip', agent, card, state]
+ state.on 'set_cards', (agent, cards) ->
+ initialize_cards()
+ if agent is me
+ tell_server ['set_cards', agent, cards]
+
+ # timeout so browser will stop showing that we're loading
+ timeout 1, poll_for_updates
+ timeout 2, ->
+ # ask for initial state
+ tell_server ['send_state', state.agent]
$ ->
- init()
+ $table = $ '#table'
+ table_width = $table.width()
+ table_height = $table.height()
+ card_width = $('#loading-card').outerWidth()
+ card_height = $('#loading-card').outerHeight()
+ init()