X-Git-Url: https://jasonwoof.com/gitweb/?a=blobdiff_plain;ds=sidebyside;f=client.coffee;h=73fffa1631cc0fd2a42cf0f1ef880ceedef098e1;hb=8d1eee68f42af3cb02a3bfc2d5c780d500f65670;hp=139158db1c6824b5eda6458c5ed171c54ec2e1ec;hpb=bb72a635150495387543c86077ccfcec853a5f11;p=peach-cgt.git diff --git a/client.coffee b/client.coffee index 139158d..73fffa1 100644 --- a/client.coffee +++ b/client.coffee @@ -1,3 +1,9 @@ +### +Peach CGT -- Card Game Table simulator +Copyright (C) 2011 Jason Woofenden +Lincensed under AGPLv3. Source here: https://gitorious.org/peach-cgt +### + # globals $table = null table_width = 0 @@ -44,10 +50,18 @@ transform_y = (y) -> return y unless state.agent is 'p2' return flip_y y -next_card_z = -> return top_card_z += 1 +next_card_z = -> + top_card_z += 1 + # p1 gets even numbers, p2 gets odd numbers + if state.agent is 'p1' + top_card_z += top_card_z % 2 + else + top_card_z += 1 - (top_card_z % 2) + + show_message "new z: #{top_card_z}" + + return top_card_z -bring_card_to_front = (card) -> - card.view.css "z-index": next_card_z() new_blank_card = (x, y, css_class) -> view = $ $ "
" @@ -103,7 +117,7 @@ instantiate_card = (card) -> if card.flipped view.addClass 'flipped' $table.append view - view.draggable containment: '#table', grid: [20, 20] + view.draggable grid: [20, 20] view.bind 'dragstart', (event, ui) -> view.css 'z-index': card.z = next_card_z() if card.pile? @@ -136,11 +150,12 @@ send_updates = -> messages = outgoing_messages outgoing_messages = [] + show_message "#{server_url}/set" $.ajax "#{server_url}/set", { cache: false data: { agent: state.agent - game: 'test' # FIXME, and in the /get call too + game: state.slug messages: JSON.stringify(messages) } type: 'POST' @@ -158,7 +173,7 @@ send_updates = -> error_lag = 3 poll_for_updates = -> - $.ajax "#{server_url}/get?agent=#{state.agent}&game=test", { + $.ajax "#{server_url}/get?agent=#{state.agent}&game=#{state.slug}", { cache: false type: 'GET' dataType: 'json' @@ -181,9 +196,15 @@ initialize_cards = () -> $('.card').remove() top_card_z = 0 # instantiate cards in play + hide_deck_designer = false for card in state.cards + if card.owner is state.agent + hide_deck_designer = true delete card.view + if hide_deck_designer + $('#deck_designer').remove() + unless piles? piles = [ # global {key: 'p2_draw', x: 140, y: 20, name: "Draw Pile"} @@ -201,7 +222,7 @@ initialize_cards = () -> update_pile_views() -# also makes sure all non-piled cards are instantiated FIXME rename +# also makes sure all non-piled cards are instantiated update_pile_views = -> ps = {} for card in state.cards @@ -241,45 +262,155 @@ update_pile_views = -> card_count = ps[pile.key].total if ps[pile.key]? pile.$caption.children('.n_cards').html n_cards card_count +possible_cards = {} + +valumenous = (val) -> return true unless val is '' or val is ' ' + +init_possible_cards = -> + for card in window.cs_cards + text = "#{card.cardname} (#{card.faction})" + if valumenous card.attack or valumenous card.defense + text += " #{card.attack}/#{card.defense}" + text += "#{server_url}##{game}_#{other_player}
"
+
+ state = window.game_model.new game, me
state.on 'move', (agent, card, x, y, z, pile) ->
- update_pile_views()
- if state.cards[card].view? # the card is visible
+ if z > top_card_z
+ top_card_z = z
+ update_pile_views() # ensures instantiation of all visible cards
+ if @cards[card].view? # the card is visible
# show it face down if it's in the other player's hand
- state.cards[card].view.toggleClass 'your_hand', in_your_hand state.cards[card]
+ @cards[card].view.toggleClass 'your_hand', in_your_hand @cards[card]
if agent is me
tell_server ['move', agent, card, x, y, z, pile]
else
- # FIXME use the z from the server
- bring_card_to_front state.cards[card]
- state.cards[card].view.animate { left: "#{transform_x x}px", top: "#{transform_y y}px"}, 800
+ if @cards[card].view?
+ @cards[card].view.css "z-index": z
+ @cards[card].view.animate { left: "#{transform_x x}px", top: "#{transform_y y}px"}, 800
state.on 'mark', (agent, card, state) ->
- @cards[card].view.toggleClass 'marked', state
+ if @cards[card].view?
+ @cards[card].view.toggleClass 'marked', state
if agent is me
tell_server ['mark', agent, card, state]
state.on 'flip', (agent, card, state) ->
- @cards[card].view.toggleClass 'flipped', state
+ if @cards[card].view?
+ @cards[card].view.toggleClass 'flipped', state
if agent is me
tell_server ['flip', agent, card, state]
state.on 'set_cards', (agent, cards) ->
- initialize_cards()
if agent is me
tell_server ['set_cards', agent, cards]
+ initialize_cards()
+ state.on 'new_cards', (agent, cards) ->
+ initialize_cards()
- # timeout so browser will stop showing that we're loading
- timeout 1, poll_for_updates
- timeout 2, ->
+ # timeouts are so browser will stop showing that we're loading
+ if is_new_game
+ timeout 1, ->
+ tell_server ['new_game', state.slug, state.agent]
+ timeout 2, init_card_designer
+ timeout 3, poll_for_updates
+ timeout 4, ->
# ask for initial state
tell_server ['send_state', state.agent]
@@ -287,7 +418,7 @@ $ ->
$table = $ '#table'
table_width = $table.width()
table_height = $table.height()
- card_width = $('#loading-card').outerWidth()
- card_height = $('#loading-card').outerHeight()
+ card_width = $('#loading_card').outerWidth()
+ card_height = $('#loading_card').outerHeight()
init()